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04-21-2012
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#1 | | Banned
Join Date: Nov 2011
Posts: 1,826
Thanks (Given): 1190 Thanks (Received): 6321 | motiva colimo 1.4
hi
here is the new colima 1.4
Motiva Colimo makes a perfect bundle with Thea Render making possible editing materials in post processing. Thea Render can render the additional required channels and integrates with Colimo, giving the possibility to create many variations, instantly, from a single render. Developed by Motiva Inforgrafia Ltd.
old 1.2 with kg new 1.4 tested and working :-)
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05-09-2012
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#2 |
Join Date: Apr 2009
Posts: 451
Thanks (Given): 40 Thanks (Received): 2378 | MOTIVA_COLIMO_V1.4-XFORCE: | |
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05-09-2012
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#3 |
Join Date: Mar 2012
Posts: 351
Thanks (Given): 107 Thanks (Received): 1068 |
MOTIVA_COLIMO_V1.4-XFORCE
Last edited by r@nd0mX; 05-09-2012 at 08:13 PM.
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05-10-2012
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#4 |
Join Date: Oct 2011
Posts: 4
Thanks (Given): 0 Thanks (Received): 0 |
i got a message "colima Aux. shader not found"...i did all the steps right.....why i am getting such message...?
i am using 3ds max 2012 x64....i installed the x64 shaders and i put them in their folders..and still same message!! please help
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05-11-2012
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#5 |
Join Date: Apr 2010
Posts: 1,372
Thanks (Given): 214 Thanks (Received): 558 |
do some little maxscript in order to launch motiva colimo script from inside max without point it, its macroscript, so you can install and adjust to put it anywhere please copy the code above and save it in notepad, later save it as .mcr file, do launch max and drop it inside max viewport, then go to costumize user interface , find in category named "CG_Tools" , and if you in toolbar tab , you can make your toolbar and drag it there. for any other reference about installing maxscript (.mcr ) go to grandfather google for more information.
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05-19-2012
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#6 |
Join Date: Dec 2009
Posts: 1
Thanks (Given): 0 Thanks (Received): 0 |
Seems that the crack wasn´t ripe.
A couple of days after, I get the message "Cannot find "QtCore4.dll". Please re-install this application" when intending to start the program.
No reinstallation leads to success, not even of the the said dll.
In fact the message comes from Themida - which is a software protection against reverse engineering. The code seen by the cracker is not identical with the real code, which is virtualized by the protection software. I suppose all those announcing success with the software will experience soon the same problem.
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05-19-2012
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#7 |
Join Date: Feb 2010
Posts: 814
Thanks (Given): 355 Thanks (Received): 445 |
Well i dont know wath is for i work for mi reel & future short film & just one tip udk is more expensive,  .
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08-31-2012
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#8 |
Join Date: Aug 2009
Posts: 162
Thanks (Given): 152 Thanks (Received): 53 | Motiva COLIMO 1.5, Sneak Peak: http://vimeo.com/48587208 | |
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09-17-2012
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#9 |
Join Date: Dec 2011
Posts: 604
Thanks (Given): 672 Thanks (Received): 198 | could you please re-upload this crack?thanks
__________________ if you're not a cracker like myself, at least press their thanks button. Don't just download and log out
-->here comes Nomad<-- | |
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09-23-2012
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#10 |
Join Date: Nov 2011
Posts: 3
Thanks (Given): 2 Thanks (Received): 0 |
i got a message "colima Aux. shader not found"
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09-23-2012
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#11 | | Banned
Join Date: Nov 2011
Posts: 1,826
Thanks (Given): 1190 Thanks (Received): 6321 | ---------- Post added at 09:39 PM ---------- Previous post was at 09:37 PM ---------- ---------- Post added at 09:39 PM ---------- Previous post was at 09:39 PM ---------- | |
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09-24-2012
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#12 |
Join Date: Nov 2011
Posts: 3
Thanks (Given): 2 Thanks (Received): 0 |
I installed MOTIVA_COLIMO_V1.4-XFORCE but i see "colima Aux. shader not found" again!
Dose it work fine for you?
I use 3Ds Max Design 2013 x64
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09-24-2012
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#13 |
Join Date: Sep 2012
Posts: 4
Thanks (Given): 0 Thanks (Received): 0 |
The code seen by the cracker is not identical with the real code
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11-02-2012
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#14 |
Join Date: Feb 2009
Posts: 1
Thanks (Given): 0 Thanks (Received): 0 |
please share the live links... tnx for all
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11-02-2012
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#15 |
Join Date: Dec 2011
Posts: 604
Thanks (Given): 672 Thanks (Received): 198 | link posted by nobby2373 is working fine
__________________ if you're not a cracker like myself, at least press their thanks button. Don't just download and log out
-->here comes Nomad<-- | |
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01-14-2013
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#16 |
Join Date: Oct 2012
Posts: 46
Thanks (Given): 2 Thanks (Received): 60 | Motiva COLIMO 1.4 – XFORCE | |
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01-14-2013
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#17 |
Join Date: Jul 2012
Posts: 4,544
Thanks (Given): 2146 Thanks (Received): 8656 |
__________________
...give a little thanks,
does not hurt you | |
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01-14-2013
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#18 |
Join Date: Sep 2010
Posts: 56
Thanks (Given): 15 Thanks (Received): 12 |
The new version 1.5 would be handy  1.4 is way too glitchy
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04-08-2013
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#19 |
Join Date: Aug 2010
Posts: 3
Thanks (Given): 7 Thanks (Received): 0 |
1.5 pleeeassseee!
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04-08-2013
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#20 |
Join Date: May 2010
Posts: 23
Thanks (Given): 2 Thanks (Received): 24 | Shorter version Also you can save this code as *.mcr and put:
in version below max2013: maxroot > ui > macroscripts
max2013+: maxroot > macroscripts
Restart max. Go to "Customize" -> "Customize User Interface" -> "Category" -> "CG_Tools"
If you have problem there is the *.mcr | |
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04-09-2013
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#21 |
Join Date: Jun 2010
Posts: 8
Thanks (Given): 2 Thanks (Received): 3 | For users who are having the error message "Colimo Aux. Shader Not Found" For users who are having the error message "Colimo Aux. Shader Not Found" in 3DS Max, here's a short tutorial. Go to the folder "C:\Program Files (x86)\Motiva\Motiva COLIMO" and unzip the file "mentalrayshader max2011 or newer.zip" For 64 bits:
1.
Go to the folder "C:\Program Files (x86)\Motiva\Motiva COLIMO\x64\mentalimages\shaders_autoload\MentalRay\include" and copy the file "MColimoAuxChannel.mi" to the following folders: "C:\Program Files\Autodesk\3ds Max 2013\NVIDIA\shaders_3rdparty\MentalRay\include"
"C:\Program Files\Autodesk\3ds Max 2013\NVIDIA\shaders_autoload\MentalRay\include"
"C:\Program Files\Autodesk\3ds Max 2013\NVIDIA\shaders_standard\MentalRay\include" 2. Go to the folder "C:\Program Files (x86)\Motiva\Motiva COLIMO\x64\mentalimages\shaders_autoload\MentalRay\shaders" and copy the file "MColimoAuxChannel.dll" to the following folders: "C:\Program Files\Autodesk\3ds Max 2013\NVIDIA\shaders_3rdparty\MentalRay\shaders"
"C:\Program Files\Autodesk\3ds Max 2013\NVIDIA\shaders_autoload\MentalRay\shaders"
"C:\Program Files\Autodesk\3ds Max 2013\NVIDIA\shaders_standard\MentalRay\shaders" For 32 bits the procedure are the same, only change the X64 on the steps 1 and 2 above by X86 and the respective For 3DS MAX 2014 the procedure are the same, only change the 2013 on the steps 1 and 2 above by 2014
3DS Max instalation folders.
And now you can use the Colimo script in Max.
Last edited by saintchelo; 04-09-2013 at 09:36 PM.
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