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Old 11-10-2009   #1
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Wink Autodesk 3ds Max Techniques: Rethinking the Visual Pipeline for Next-Gen Games

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* The first will introduce you to a modeling technique that should dramatically speed up the creation of detailed models that can then be used to generate normal maps for their in-game assets

* The second focuses on the use of sophisticated in-game shaders to dramatically increase the visual quality and variety of the game world

* Authored by Alex Amancio, Art Director at Ubisoft


Learning Objectives
  • Speeding Up High Detail Modeling
  • Using High Definition Matter Shaders
  • Using Next-Gen Character Shaders
  • Using Custom Shaders



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