* The first will introduce you to a modeling technique that should dramatically speed up the creation of detailed models that can then be used to generate normal maps for their in-game assets
* The second focuses on the use of sophisticated in-game shaders to dramatically increase the visual quality and variety of the game world
* Authored by Alex Amancio, Art Director at Ubisoft
Learning Objectives- Speeding Up High Detail Modeling
- Using High Definition Matter Shaders
- Using Next-Gen Character Shaders
- Using Custom Shaders