Create a Rock shader in 3D Studio Max 2010
In this 3D Studio Max tutorial we will cover how to use procedurals to create a rock texture. We will cover: displacement tuning in mental ray, specularity properties, bump and displacement with stacked procedural to create cracks, rust, and bumpy structures over the surface. While also covering other procedural usage such as noise, smoke and cellular.
Size: 222 Mb
Author: Alessandro Cangelos
Language: English
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