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Old 07-18-2010   #1
 
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Wink Gnomon workshop: Character Texturing for Production

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Gnomon workshop: Character Texturing for Production | 1.96 GB
Genre: Elearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.

Content
Product Code: BTS04
UV Layout for the Head
UV Layout for the Suit
Shaders
Compositing
Texturing Flesh
Texturing the Clothing and Cigar
Creating and Using Reference
Working with the Art Director
01: Intro/First Production Meeting
02: Photo Shoot
03: UVing the Head
04: Texturing the Head
05: Shaders & Compositing
06: Cigar: Start to Finish
07: UVing the Suit
08: Texturing the Suit
09: Second Production Meeting
10: Compositing the Suit
11: Outro

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Last edited by Wall-e; 07-19-2010 at 08:18 PM.
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Old 07-19-2010   #2
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ALL files have been removed. All the links are dead.
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Old 07-19-2010   #3
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congratulations on ur stupid links
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Old 07-20-2010   #4
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freaking reupload it already
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Old 07-22-2010   #5
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dont be rude and be grateful you even got this at all
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Old 07-22-2010   #6
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I doubt he's the original uploader. Pretty sure he's just crossposting this from another site.
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Old 07-22-2010   #7
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i want i want i want. =)))
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Old 07-27-2010   #8
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This seems to have dropped off the face of the earth. Anyone seen this with working links anywhere?
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Old 09-03-2010   #9
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pass: bdshare.net

Last edited by lindstorm; 09-03-2010 at 05:01 AM.
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Old 09-03-2010   #10
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Thanks a lot lindstorm. This is the only tutorial of this series I wanted. The helicopter one sort of ends up sucking...they made a really embarassingly bad futuristic helicopter, but this one looks promising. We need an approach to texturing skin etc that relies on more than a couple pieces of software.
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Old 09-03-2010   #11
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Faith in humanity restored.

Thank you so much for the reupload, really appreciated.
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Old 09-03-2010   #12
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glad it could help you guys it must have tuts, so be quick and get it.
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Old 09-03-2010   #13
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hotfile mirror

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Old 09-09-2010   #14
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Thanx A WHOLE DAMN LOT!! been looking for this tut!
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Old 09-10-2010   #15
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Down again :'( anyway this could be reuploaded yet again?
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Old 09-12-2010   #16
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Torrent mirror:

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Old 11-22-2010   #17
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Gn0mon W0rksh0p Character Texturing for Production

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Material and Texturing Techniques with Ian Joyner
In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for

Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and

efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create

textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and

he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques

incorporated in the Max > ZBrush > BodyPaint pipeline and shows you how to enhance the hair created in his first

DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to

character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final

models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink,
Zmapper, BodyPaint and Adobe Photoshop.


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3.14 GB (17 files)

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Old 11-29-2010   #18
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Old 11-29-2010   #19
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Is this the BTS or just the Character Texturing for Production?
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Old 11-27-2011   #20
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Wink Gnomon workshop (BTS) Character Texturing for Production Texturing Techniques with Ben Neall

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BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.
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Old 11-27-2011   #21
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2008 year
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