Gn0mon W0rksh0p Character Texturing for Production
Material and Texturing Techniques with Ian Joyner
In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for
Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and
efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create
textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and
he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques
incorporated in the Max > ZBrush > BodyPaint pipeline and shows you how to enhance the hair created in his first
DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to
character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final
models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink,
Zmapper, BodyPaint and Adobe Photoshop.
3.14 GB (17 files)