Modeling, UV Mapping, and Texturing 3D Game Weapons Jones & Bartlett Publishers | October 1, 2006 | English | ISBN: 1556228708 | 368 pages | PDF | 21.8MB The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon from a samurai sword to a modern high-velocity, fully automatic machine gun is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package. Companion CD includes a trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system, and more!
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