CGPersia Forums
Blog Register FAQ IRC Chat
Go Back   CGPersia Forums > CG Releases > Tutorials - Releases
Reload this Page Physics Modeling for Game Programmers

Reply
 
Thread Tools Search this Thread
Old 11-10-2009   #1
.
 
NoBaX's Avatar
 
Join Date: Jul 2009
Posts: 2,047
Thanked: 5,737 Times
Thanked: 184 Others
Wink Physics Modeling for Game Programmers

Links:


Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.

Links:


Links:


Links:

is Offline   Reply With Quote
The Following 2 Users Say Thanks
Old 11-10-2009   #2
Clu43
 
Join Date: Oct 2009
Posts: 4
Thanked: 0 Times
Thanked: 32 Others
Thanks
is Offline   Reply With Quote
Old 09-10-2010   #3
atmac
 
Join Date: Oct 2009
Posts: 28
Thanked: 6 Times
Thanked: 25 Others
All links dead
is Offline   Reply With Quote
Old 09-10-2010   #4
frantzu
 
frantzu's Avatar
 
Join Date: Sep 2009
Posts: 692
Thanked: 377 Times
Thanked: 296 Others
Links:

Links:

__________________
frantzucgpersia
frantzucgpersia
is Offline   Reply With Quote
The Following 6 Users Say Thanks
Old 09-10-2010   #5
thosanmaytinh
 
Join Date: Feb 2010
Posts: 135
Thanked: 46 Times
Thanked: 39 Others
Thumbs up

Links:

delete me!
__________________
leechvip
is Offline   Reply With Quote
Old 05-06-2011   #6
sakura8
Banned
 
Join Date: Mar 2011
Posts: 54
Thanked: 39 Times
Thanked: 3 Others
Physics Modeling for Game Programmers demystifies the variety of physical models on the forefront of the next major revolution in game development that will add photo-realism to games: Sound, Wave Motion, Light, Fluids, Fabrics, and Solids. The book covers high-level material while making it accessible to a wide range of readers. Each subject covered includes illustrations and fun, visual examples

The code is simple and comprehensible, but the effects it produces are stunning. Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos and working games.

Download Links:
Links:

is Offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off