08-21-2010
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#1 |
Join Date: Jun 2009
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some of you including me have been wondering whats keeping arnold render and when it maybe made availed for the likes of softimage and maya of course. so hers is an interview with the lead software engineer marcos fajardo Ray Tracing News, Volume 23, Number 1
with lots of news and the future of the g.i based renderer.which has an impressive list of credits to it ....i don't know should i say may become the number 2 behind renderman in animation production rendering????. i know some mental rayers are in shock but anyways follow the link for the interview.
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08-21-2010
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#2 |
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Not no2, but no1, Renderman is becoming obsolete. Sony already is kicking it out of their pipeline.
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08-21-2010
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#3 |
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Yeah, i remember this arnold thingy, "Duke Nukem Forever"of CG...
Interesting article, but i don't think it can take any serious market share even if released finally, let alone "may become the number 2 behind renderman",not even number 22, it's to late. There is already big number of very strong players on both biased and unbiased rendering fields, they are used for many years in pipelines of different studios, small and big, to be even considered as replacement for any of those you should offer something really groundbreaking.
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08-21-2010
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#4 |
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08-21-2010
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#5 |
Join Date: Mar 2009
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TGF
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08-21-2010
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#6 |
Join Date: Sep 2009
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08-21-2010
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#7 |
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Yukon chill out with you language. Go and talk to your mom like that not me!
Here is interesting article of Larry Girtz about future of Renderman, u all will probably know who is he. Every mid or large size studio have Arnold in their pipeline already, because you do not know that doesn't mean that it is not true, it means that you are not informed well or, as I said earlier, just ignorant dude.
Nobody says that Renderman is not good or it will die tomorrow, but REYES algorithm is old, only advantage of it is almost free displacement. Today CPU and GPU are way better than in time when REYES was designed.
Last edited by kole; 08-21-2010 at 12:49 PM.
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08-21-2010
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#8 |
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Now everyone can see what a complete jackass you are.
Wow.
TGF
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08-21-2010
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#9 |
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BTW - Larry is a very active member of the Arnold list... that says a LOT.
TGF
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08-21-2010
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#10 |
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Yeah, man just realized how things are today. And he was one of the greatest promoters of Renderman.
Last edited by kole; 08-21-2010 at 12:54 PM.
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08-21-2010
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#11 |
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yukon_28,
In the interest of keeping things more polite and civil between us let's just say this. It's cool if you don't have much belief or faith in Arnold, after all why should you...as far as I know your not currently using it or working with it so how would you know.
Things with Arnold are moving forward and in a big way only it is happening very quietly behind the scenes. It will be released and when it is I predict that all hell is going to break loose. You will get your chance to evaluate it and when you do you will have an opportunity to make more educated assessments regarding its usefulness.
I've been using it for quite sometime now and I'm telling you that IMHO it is the best render engine any of us have ever used for a great many reasons. You may not believe this, but just give things a bit more time, I think you are going to see a huge paradigm shift within the industry once this is released.
Till then it has been and will continue to be adopted by more and more studios quietly behind the scenes. Believe me, Arnold is changing things in a big way and that trend will continue...you WILL see "blockbusters" being done with Arnold, I can assure you.
Peace.
TGF
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08-21-2010
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#12 |
Join Date: Sep 2009
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About REYES, I'd agree that it's not solution for every problem, and unlike 10 years ago, it's can't be used for everything today. But hey, there is already raytracing and GI in renderman renderers, IHO hybrids is the way to go. Also speaking about raytracers, there is state-of-the-art, well known and well-developed tools, such as vray that breaks from archvis to film more and more in the recent years, there is mental ray that is used in every pipeline to some extent. There is unbiaced pathtracers that also taking their place in productions, and not only used for still arch renders. I just can't see this Arnold thingy blows all those out of the water, it's a bit late for this.
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08-21-2010
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#13 |
Join Date: Dec 2009
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As TheGreatFezz said it will come time that you will have possibility to try it, and than we can talk again.
Done with Arnold: | |
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08-21-2010
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#14 |
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Also done with Arnold: TGF
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08-21-2010
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#15 |
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true alot of movies have applied themselves to the renderman standard but arnold has been used alot and it sort of seems to me you haven't read any of the link i gave above but thanks for your input.i do believe renderman will continue to set the standards but only because there are alot more egg heads and boffins working on it from pixar and ilm and the likes but i do think its unique approach to g.i rendering will carve out a place for it in the market .because in production i cant use mental ray its just too slow for any production rendering especially for resource intensive scenes like lets say devastator from transformers taking 72 hours a frame(on a big ass render farm .NOT one computer) and renderman is bloody fast that i can testify to ..now imagine using mental ray ...it would take forever ..yes MR has been used in movies but only for a shot here and a shot there never 'full on' like pixar or dreamworks...what arnold may represent is an alternative for our industry in terms of robust production proven rendering like in cloudy with a chance and the like ..i liked the shots that were coming out of there.apart from that there is a chance that it will be cheaper than pr man and this may or will be good news for smaller studios as renderman must be bought on a per 5 seat basis of 5k total (1k per seat) .further more its a fast bastard !
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08-21-2010
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#16 |
Join Date: Sep 2009
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08-21-2010
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#17 |
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now where did this arnold come from? out of nothing? its hard to believe that its gonna kick out renderman, and also known RayTracing renderers that are constantly improving. whats so good about this arnold thing?
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08-21-2010
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#18 |
Join Date: Sep 2009
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08-21-2010
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#19 |
Join Date: Sep 2009
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08-21-2010
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#20 | | Banned
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Arnold render is very old now | |
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08-21-2010
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#21 |
Join Date: Mar 2009
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To all you other skeptics... fair enough, continue to be skeptical.
Plenty of studios are using Arnold at the moment, and if you are lucky enough to have the opportunity you would understand that those of us who ARE using it know what we are talking about.
One of these days you will be able to use it too and when that day comes prepare to eat your words.
I look forward to that day!
In the mean time, go on thinking the the world is FLAT.... LOL!
Peace.
TGF
Last edited by TheGreatFezz; 08-21-2010 at 05:10 PM.
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08-21-2010
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#22 |
Join Date: Sep 2009
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Last edited by yukon_28; 08-21-2010 at 05:37 PM.
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08-21-2010
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#23 |
Join Date: Sep 2009
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08-21-2010
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#24 |
Join Date: Sep 2009
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08-21-2010
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#25 |
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<<<<< Arnold user.....Love it!
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08-21-2010
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#26 |
Join Date: Sep 2009
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08-21-2010
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#27 |
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hahahah 3dsmax fan boy i presume....
3dsmax guys always fail to c the world beyond....i wonder why...
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08-21-2010
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#28 |
Join Date: Sep 2009
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08-21-2010
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#29 |
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i mean theres lots and lots of cool apps out there... that we just never seen or heard before...i mean tools like mari, mudbox, nuke, massive or even names like renderman these tools were once in house software ... and we never hear of them before...
i mean everything is possible that there is this apps that we never even hear before that might change the cg scene...everything is possible so no need to be so defensive or even mad
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08-21-2010
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#30 |
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im just figuring things out coz u mentioned vray and final render...
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08-21-2010
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#31 |
Join Date: Sep 2009
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08-21-2010
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#32 |
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08-21-2010
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#33 |
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yet in maya i dont c any advantages that they have over mr
i think mr are far more complete and faster and better if u know how to use it...
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08-21-2010
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#34 |
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and i think that most ppl that knows mr well... will agree to this...
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08-21-2010
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#35 |
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but mr compared to prman... i can c lots of area where prman can easily win...due to its reyes nature...so if someone says that there r things thats faster than mr but cheaper than prman i'll welcome them with open arm...
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08-21-2010
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#36 |
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btw thx for sharing the links... nice render!!!
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08-21-2010
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#37 |
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sorry let me rephrase that....i was wrong its not nice render.... its EXCELENT RENDER!!!!! | |
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08-21-2010
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#38 |
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08-21-2010
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#39 |
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maybe bad implementation of mr in max... i dont know... im always c max like an apps full of patches .... plugins for this and plugins for that... this doesnt work with that ... and this only works for this...and if u use sumthing the wrong way kaboom max crashes
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08-21-2010
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#40 |
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and most of the time when i talk to ppl using max they dont really know their tools. like they have mr fo so long but they never learn how to realy use it... writing shader.. tweaking their bsp ,etc...
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08-21-2010
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#41 |
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im sure if u ask terms like micropolygon, pixel sampling, filtering, reyes what r they and how they work 9 of 10 ppl will know nothing about it...
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08-21-2010
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#42 |
Join Date: Sep 2009
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08-21-2010
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#43 |
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08-21-2010
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#44 |
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08-21-2010
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#45 |
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Year 1999 ...
Arnold render used to render models built in max 3.1
Does anyone remember?
The feeling is the same now that the Lagoa has recently triggered
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08-21-2010
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#46 |
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08-21-2010
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#47 |
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omgomg arnold gimme plox nao
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08-21-2010
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#48 |
Join Date: Mar 2009
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That way it's your ass on the line, not mine.
BTW... I do actually have it matey. The current version is 1.4.0 as other Arnold users will confirm.
/end
TGF
Last edited by TheGreatFezz; 08-21-2010 at 11:09 PM.
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08-21-2010
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#49 |
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Arnold is on the way , and is going rock the CG world..
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08-21-2010
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#50 |
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technical talking gives me aids
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