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I admit I share darktype's skepticism, but that doesn't mean I can's still be excited about this. I really hope my skepticism will be proven unfounded and that this technology really is the revolution we were all (without even knowing it) waiting for.
Still, you have to consider the limitations - so far, this doesn't seem to be adequate for displaying textured 3d objects (but, then again, considering the resolution of the models, when you consider they're made of points, maybe there won't be a need for today's standard texturing methods) and I don't see how this can produce effects like refraction, depth of field, motion blur, etc. (of course, these are mainly framebuffer effects and can be done by the video card separately using the frames generated by the unlimited detail technology).
And another thing worth considering is the fact that this could be a serious problem to nVIDIA and AMD/ATI - and I doubt those companies won't take measures to prevent something like this from killing their market.
I guess we'll have to wait and see how much of all this is true.
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