ok slowly mates, slowly:
VB is very production prooven. I mean very. The handling is much more complex as it is with Rayfire. In conjucntion with TP and MaxScript - wow - its an universe. That was the way Ceabas thought to use it. Originally it just was implemented in TP. Later on it becames an own modifier... As you could imagine there's no way for RF to clear the fight for itself.
Anyway. For fast and very reliable results in daily jobs, Rayfire is the first choice. Of course. Daily Jobs like breaking up a glass or stuff like that, Rayfire would do a great job.
If you plan to produce a Blockbuster like 2012 ;-), VB is by a mile predominant.
From Cebas: Introducing - the End of all Practical Demolition Effects
thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.
The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Uncharted Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of "2012." thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie "2012". Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!!
We trust, that you will find, by using thinkingParticles 4.0
, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.
(lots of videos as well....)
I work in production since a couple of years with TP... Much more as you could imagine is possible with it in fragmentations. The once disadvantage of it its the hardcore training curve.
If you have any more questions about particles, pm me :-)