APEX is not the same as PhysX
Taken from the APEX FAQ
I have no experience with bullet yet unfortunately.
Installing the physx plugin for 3ds max is worth a try, but if it's a different engine i don't believe it's gonna change much.
However, i'm pretty sure that you will be able to use the PhysX engine after installing the plugin.
Just visit the site i linked in an earlier comment, create a user and search for 3ds max. There's a list with all the versions from 2009 to 2013 x32 and x64
---------- Post added at 06:45 PM ---------- Previous post was at 06:32 PM ----------
I found it pretty hard to navigate the last site i linked so i searched up another site i downloaded it from. http://supportcenteronline.com/ics/s...olderID=119689
That's a direct link to the plugins page. You will be redirected to a login page, just register and log in then re-enter this url in your browser and you'll find all the plugins.
Doesn't get much simpler than that