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-   -   How to setup your 3dmax render farm by yourself - Step-by step (http://forum.cgpersia.com/f32/how-setup-your-3dmax-render-farm-yourself-step-step-57943/)

peterpt 08-14-2012 10:53 AM

How to setup your 3dmax render farm by yourself - Step-by step
 
I did a small tutorial based on images explaining how anyone that needs configure his network from the beginning .
If you have any doubts or questions then drop it above :

indenpedent image links :

http://s12.postimage.org/lehyjoqa5/setup1.jpg
http://s12.postimage.org/mpub5wb9p/setup2.jpg
http://s12.postimage.org/8koi4328d/setup3.jpg
http://s10.postimage.org/3od75byd5/setup4.jpg
http://s12.postimage.org/5y8zn5b0t/setup5.jpg
http://s10.postimage.org/yev80jnw9/setup6.jpg
http://s16.postimage.org/58dmb96bp/setup7.jpg

This tutorial is for 3dmax 2011 , but it works also for others versions of max if you follow these steps :
http://s12.postimage.org/lehyjoqa5/setup1.jpg
http://s12.postimage.org/mpub5wb9p/setup2.jpg
http://s12.postimage.org/8koi4328d/setup3.jpg
http://s10.postimage.org/3od75byd5/setup4.jpg
http://s12.postimage.org/5y8zn5b0t/setup5.jpg
http://s10.postimage.org/yev80jnw9/setup6.jpg
http://s16.postimage.org/58dmb96bp/setup7.jpg

SoniKalien 08-14-2012 08:29 PM

Nice one! :)

A few other tips-

- You can use computer names instead of setting up static IPs
- You will also need a shared common assets folder (for maps etc) especially when using 3rd party renderers like VRay
- Your scenes should have UNC paths to assests, eg: //computer1/shared/bitmap.jpg instead of c:/shared/bitmap.jpg

:cool:

peterpt 08-14-2012 09:28 PM

thanks , i did this on a rush , some letters are missing in manual , i setup that way in case anyone have 5 or more nodes normally dont have 5 monitors , by ip static is more easy to know witch computer is not responding to manager and enter directly on it by remote desktop management .(how i do) .
pratically this setup is the basic to put everything working normally .
this config also work with wireless computers using them as a nodes , but i didnt wrote that to not complicate it more .

PixelsDill 08-25-2012 12:16 PM

Good info there guys, thanks.


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