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Old 12-21-2012   #1
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Default I need some advice for a night scene.

I just created this scene and I feel there is something wrong in it, but I can't know what is it. Maybe light is not good. Can you give me some advice? Thank you.

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Old 12-21-2012   #2
Bytebandit
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Fix the image link and use a free image hoster.
Right now it's linked to a viet forum 3dvn that requires login/password, and none of us here will see it.
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Old 12-22-2012   #3
mtr
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I'm sorry, I changed the link now.
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Old 12-22-2012   #4
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My advice is post this shit on a public graphics forum instead of making multiple "give me advice on my scene" threads. Or just use one thread here.
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Old 12-22-2012   #5
mtr
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This one is another scene. I posted other scene from a long time ago. How can I put it in one thread?
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Old 12-22-2012   #6
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Hi,
may be it will be better to post higher rez images
1- what light illuminate your building?? there should be a diffuse blueish skydome light but you have a warm temperature light hitting your building. that's why your lamp posts seems useless and not illuminating at all.
2-The falloff of your lights are not noticeable (if there is any). Never use ambiant light unless there is a need to fill some bounce lights lacks. The lack of quadratic decay make your shadow (specially on the left side of the building) uniform which is unrealistic.
3-may be your color space is off as well. Your image seems not gamma corrected
4- Overall, with that black sky, your outdoor is too bright.
5- Indoors lack also light decay or falloff
6-the trees are too flat with no shadows at all and too bright
For now that's what I see so try to post larger image so that we can see more details
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Old 12-22-2012   #7
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  1. use light inside the building
  2. blueish tone light for external
  3. more contrast and shadow
  4. lights with smaller affect area.
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Old 12-22-2012   #8
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I used 4 vraylight (sphere) at 4 corner for outside door. 3 vray light (sphere) for inside. two vray light at the door (glass) to get light for outside. 3 target spot light for lamps around the house.
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Old 12-22-2012   #9
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First off, watch some tutorials for exterior lighting for vray. There are a couple of nice ones around here which will pretty much teach you everything you need to know.

But yes the points above are absolutely valid. It seems you are using no GI at all, just direct lighting. No way that is going to look realistic. Try using either a nighttime HDRI or a dark blueish domelight light like was suggested above. This should take care of the ambient /fill lighting. Now the rest of the lights. You should use IES lights for specific lights like spotlights. Cause even spotlights arent perfectly round. Also get rid of the trees/bushes & the person, they make it look cheap. Also, it's better to actually model a background than to use an image for it, cause this is going to look pasted in most of the time.

Again watch some exterior vray tutorials. That'll teach you to make it realistic instead of being rendered in sketchup
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Old 12-22-2012   #10
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cant tell much...too low res....but the bulding need a litltle tweak of light ...damn just too low....1280x xxx would be fine
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Old 12-22-2012   #11
DsickSkillz
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In my opinion I would say make the light outside the house really dark almost pitch black but just visible enough to see a little shade of dark white of the building. Then make the lights illuminate more of their surroundings but not alot to give it a really good realistic effect, just play around with it and see which looks best.
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