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Old 12-13-2012   #1
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Default a little help with joint orientation

im tryin to make a script to automate making dynamic chains with joints, and so far it going ok, ive got it so i can make a curve and add joints to each ep position.

the thing is when i when i go to parent them all up the orientations are the same when i make a bent curve, so my question is how can make them orient to the next joint in the chain for me

cheers

edit: totally forgot to mention im in maya

Last edited by SketchyManDan; 12-13-2012 at 11:18 AM.
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Old 12-13-2012   #2
AoS
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SketchUp does not have joints, you are clearly drunk.

Edit: There is no Maya for SketchUp. Stop drinking for the rest of the day.
(Sry, cant help you on this mate).
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Last edited by AoS; 12-13-2012 at 12:45 PM.
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Old 12-13-2012   #3
SketchyManDan
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you crazy foo
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Old 12-13-2012   #4
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Hi
just run a joint orient command right after parenting them.
If you wan to do it per joint, just aim constraint them one by one but this is a lot of work even with mel or python
By the way there should be already something like that on creativecrash or on the animators friendly rigging dvd so...
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