The Gnomon Workshop - Look Development with Mental Ray 3Ds Max 2010 Techniques
Topics Covered:
* Procedural Modeling
* Efficient Scene Management
* Lighting Strategies
* Shading Pipeline and mental ray Features
* Production Shaders
* Render Passes
* Scripting
* Compositing in Combustion and Composite (aka Toxik)
Chapters:
1. Architectural Cinema Look : Interiors
2. Procedural Natural Environment
3. Introduction to Live Integration
4. Render Utility Development
5. Depth of Field
6. Volume Lights