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Old 12-16-2012   #1
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Lightbulb The most advanced MMO Toolkit, available in 2013!

Game engines are cool, let's talk about them

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Old 12-16-2012   #2
paulus54
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sounds nice but i have seen the movie on youtube , i am not overwelmd by it,
can you show more video ?
your info looks great the video not, sorry
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Old 12-17-2012   #3
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Can we test it for you?
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Old 12-17-2012   #4
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yes we can help testing, if you dont mind sharing to us, we can help you find bugs etc...

one more thing, what is the server backend you using?
unity networking, ulink, smartfox, electrotank.........
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Old 12-17-2012   #5
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smartfox2x here and happy to do some testing

most are using unity networking or photon
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Old 12-17-2012   #6
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That's a great idea really

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Old 12-17-2012   #7
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thanks for the info back i do apreciated it , and i would love to test it out,
iam a network specialist en working with unity 3D is a hobby and gives me alot fun,
i love to play arround en see what ppl make, also i play the wow game for over 6 years now, and i think i am the oldesd one here 54 ;-)
and i dident see a mouse movement script like in wow the scripts hee come near to it but they arend , like zoming in is zoming in your face like in wow ect, ect
but thats of topic, love to hear from you

best regards and succes
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Old 12-17-2012   #8
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Sounds very interesting, Currently i'm in the concept design phase of my game, Your toolkit would greatly excel the speed of which i create my game!
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Old 12-17-2012   #9
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very nice :X I love it:X
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Old 12-17-2012   #10
cronocr
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I'll check out the information

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Old 12-17-2012   #11
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@cronocr
why would you want to create the server backend from scratch?

that will take you many months even years just to create the server.

why dont you use the existing professional and polished servers like
smartfix and or electrotank which are made in java and very polished apps can handle hundread of K's of concurrent users.

i recomend you not to reinvent the wheel, it will give lots of headaches. networking server is not fun at all.

instead focus on mmo game mechanics, forget about creating your own server, is a paiiiinnnn, believeme bro.

just my .02
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Old 12-17-2012   #12
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Yes, that's a good point

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Old 12-17-2012   #13
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Best of luck with your project dude.
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Old 12-17-2012   #14
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yup seems like a very undertaking task for a single developer,

i wish all the best in your project
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Old 12-17-2012   #15
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Boing! Sounds cool, how would you compare it to ORK? Will it come with a demo scene like ORK or just scripts? Thanks for your hard work.
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Old 12-17-2012   #16
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Old 12-17-2012   #17
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Good good, let's keep talking

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Old 12-17-2012   #18
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Try and take advantage of modular open source frameworks like php=wordpress/yii, java=http://www.reddwarfserver.org/. Wish you the best of luck you are going to need it :P
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Old 12-17-2012   #19
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Hey, great job... how much is the price going to be? With you all the best... Good luck!
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Old 12-17-2012   #20
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Those games are really cool

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Old 12-18-2012   #21
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You sound rather convincing, I'm greatly looking forward to your release! Best of luck!
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Old 12-18-2012   #22
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@cronocr,

do you already have the backend server done?
how about all the advancement and basic mmo mechanics from both client server?

if not what exactly do you have?
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Old 12-18-2012   #23
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may suggest you open source it with a license that seem most flexible for you (GPL, CC, Apache, MIT, etc your choice)

- More developers helping you
- More devs helping = faster dev time
- The project will be kept alive even if you're engaged elsewhere (real life, work, etc)

and in the future if you do decide to make money of it, you can always supply an "Enterprise" or a "Commercial" business model (Take a look at the Unreal Development Kit licensing system).

Why not make a proprietary licensing system you ask?
simple, it doesn’t work... example? this forum
people will always stay clear of proprietary system/licensing or they do the other route, pirate it no one likes to be restricted/limited. If they just want to learn your software, slim chance that they will be willing to pay. And if they do want to do a big commercial project with your code its almost guaranteed that they will pay for a licensing fee of sorts to avoid lawsuits etc.

Business model:
perhaps the UDK commercial licence fee is way to punishing (25% of profit after you've made $50k) but let say 5 to 10% after making 100k or a mix that is reasonable would be great (counting that the devs have other expenses using unity like buying the unity pro license itself). Keep in mind that this is an MMO engine, chances of them making $100k is quite big even with the current favourite model of "Play for free"/"Freemium" pay model.

But hey if you want a personal opinion, go the open source way
plenty of ways making money from it without even charging for the code itself
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Old 12-18-2012   #24
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Hey man, MMO's are not my thing. But I'm here to wish you the best of luck with your project, and I hope that you carve a spot in the gaming industry.
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Old 12-18-2012   #25
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There are so many discussions about those interesting points.

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Old 12-18-2012   #26
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@cronocr

ok so trying to wrap my head where exactly you are at.
since to be honest you video did not show any promising at all in relation to mmo framework.
sorry but that was my impression of it and looks like someone else mentioned the same.

so in other words you have unity client and a backend server so far, right.
and you just started to create basic mmo mechanics, right.

so why not just used unity client + smartfoxserver and will saved you all this months of dev time.
just trying to comprehend your head.

smartfox server is free. so i dont see the logic.
or project darkstar is open source.

why reinventing the wheel, i just cant wrap my head around. sorry.

so basucly you are in the step where if one would of grab unity + smartfoxserver and getting ready to start coding my game, right?

cheers
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Old 12-18-2012   #27
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cronocr, I really dig your confidence in the work you've done and the progress it sounds that you've made. I see your vision and you've got my support. The work you've done sounds pretty extensive. Although you say it will be completely free, be sure to at least post a Donate link when you're finished. Rather than wishing you luck, I'd like to wish you success
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Old 12-18-2012   #28
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@chillypalmer
Project Darkstar was killed by Oracle in 2010. Forked into RedDwarf server by the community.
SmartFoxServer 2X Community Edition has a limit of 100 concurrent users. And after that it's up to €3500.-- for the top-of-the-line version.
So I can see why he rolled his own.
But more likely, he had different ideas about how the others have implemented certain things. Or maybe he likes to be in control of his own destiny.
Also the people behind SmartFoxServer, did the same that cronocr did : roll their own, while Darkstar already existed for over 3 years and was just about to be killed off by Oracle.
And cronocr's MMO Server gives the option of PHP or Java which Darkstar and SmartfoxServer don't.
The guy who started Darkstar was also on his own when he started.
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Old 12-18-2012   #29
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That will depend on the used engine

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Old 12-20-2012   #30
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This post reeks of bullshit
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Old 12-20-2012   #31
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and you just realized that?
lol
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Old 12-20-2012   #32
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Great, keep talking about this.

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Old 12-20-2012   #33
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ugh, we are gonna have an influx of teenagers wanting to create the next MMO with this next year. im calling it now
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Old 12-21-2012   #34
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That would be interesting to see

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Old 12-21-2012   #35
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Wow good luck!!! Hope.its free.
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Old 12-21-2012   #36
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Looks like a big scaled project. But wish you the best of luck and I will be awaiting its release since I am currently making a MMO project of my own.
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Old 12-22-2012   #37
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i am very sorry , and dont want to be mean to the op.
but this is a giant project and for a single developer,

we admire the developer courage and do not question his skills but
all this project by himself?
it is hands down ridiculous even giving him hopes to create it.

U wonder if he is a teenager feeling almighty.
please no disrespect. but need to put his feet on the ground already.
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Old 12-22-2012   #38
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@cronocr Where can i support this work?
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Old 12-22-2012   #39
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it's absolutely normal that people think this can't be done

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Old 12-26-2012   #40
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Sounds good, good luck with your project.
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Old 12-26-2012   #41
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Similar words were used when people found out that the guy who wrote Darkstar was a one-man-team.
Look what came out of it. And where it is taken now. It even got him a job at Oracle.
A few people are different than the other billions on this earth.
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Old 01-01-2013   #42
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Hello Cronocr was wondering how the development was comming along.
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Old 01-01-2013   #43
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Sigh.. Another fucking MMO toolkit claiming the most advanced tech.

Also, "create whole games without programming". That's an oxy moron. Games made without programming are the point and case of cluster fuck.
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Old 01-01-2013   #44
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Happy new year! Keep talking

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Old 01-01-2013   #45
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whats the ETA? not exact say which month if you have an idea? kind regards
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Old 01-01-2013   #46
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lol .. Ridiculous, there are idiots that hoped to make a mmo with a kit without programming .............
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Old 01-01-2013   #47
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That's a really good idea indeed.

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Old 01-02-2013   #48
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Well, I don't see how anyone's going to get a very complex game without programming (unless you're just planning to do a helluva lot of programming for them, that anticipates everything one would need to make something worthwhile). Games (especially MMOs) takes a lot of development, esp. when one wants to make their game unique. Characters, AI, networking, NPC creation, environments, weather systems, animations. And at the core unifying most of it is programming. But I'm guessing you already have some familiarity with that fact.

Though, I'd just like to state the more realistic side of developing MMOs anyways, just in case. But, unlike some of the naysayers here, I'm not going to bash you about it, either. I mean, seriously, why the fuck do people have to act all offended and bothered by it, as if it's costing them anything? I'll never understand why people walk around with a needless smug elitism about themselves. This is a place where all they have to do is skip what they don't like, but instead, they think they're achieving something in taking more time to negatively scoff someone who's done absolutely nothing wrong towards them. Grow a better attitude, guys.

To contribute some more realistic and useful opinion here, while I can see how one can make a template that'll do a lot of rough groundwork for you, I'm not sure if this toolkit will cater to the network programming needs of a MMO. If you've never done anything like it before, even with using a game engine, MMO network programming is like running a marathon. Perhaps you should consider recruiting and assembling a team of spare-time developers from the Unity forums, who'll consider doing this just for the free toolkit cause. I don't doubt you can do something like this, but I do know that it's a whole lot of work for one guy to make something like a (practically) programming-free toolkit, esp. for one of the most programming-heavy genres out there.

So hey, at least maybe perhaps you'll create something that'll at least serve as a useful MMO template for Unity. There are other MMO Unity toolkits out there that leave much to be desired. If you develop something more useful than the others, then you'll still be making a positive contribution there. You'd still be creating a useful tool that helps shave development time off for MMO developers. But hey, who knows? Who the hell am I or anyone else to scoff at this? If you do end up creating a practically no-programming-required solution, big kudos to you.

In any case, best of luck to you, and let's just see what happens.
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Old 01-02-2013   #49
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That would be a nice challenge.

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Old 02-19-2013   #50
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