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Old 12-10-2017, 12:35:57 AM   #1
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Default Peugeot 208 GTI 2013

Peugeot 208 GTI 2013

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Geometry: Polygonal

Polygons: 566000
Vertices: 603000
Materials: yes

Formats
3ds-c4d-fbx-lwo-obj-max

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[/URL]

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Last edited by primitivx; 12-20-2017 at 01:04:08 AM.
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Old 12-11-2017, 12:15:53 AM   #2
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Nice 3D model... For make some Modifications... Or converter it in other Style like race!
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Old 12-11-2017, 12:32:04 AM   #3
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Great car, it's hard to find "normal european" car for archviz
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Old 12-13-2017, 11:50:57 AM   #4
rockatansky
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All those europeans from Forza are too sporty or you didn't try yet ?
Without spoilers most of them is quite normal cars. Really great models, well made and organized imho. There is 5 LoDs, but LOD1 (35-45k polycount) is enough for most cases, maybe LOD0 for closeups and LOD2 for aerial views.
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Old 12-13-2017, 12:47:09 PM   #5
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I think i'm gonna use those sports cars in my archviz, and motion blurr them really heavy so it will be like a secret that they are racing variants
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Old 12-17-2017, 08:56:48 PM   #6
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Nice model from HUMSTER3D.

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Old 01-06-2018, 11:19:02 AM   #7
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Some possibilities for the Peugeot 3008 SUV? Thanks in advavance
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Old 01-06-2018, 01:11:10 PM   #8
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LOL looks like my girlfriends 2018 Chevy Spark
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Old 01-06-2018, 06:43:05 PM   #9
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under the hood, they are totally different though
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Old 01-07-2018, 06:28:50 AM   #10
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From the front they look pretty alike. But that's about it.
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Old 01-07-2018, 08:30:10 AM   #11
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Most of the forza cars (at least for the normal european cars) you can remove most of the race stuff, like remove the roll cage, use the normal front and rear fenders rather than the race spec ones (its all included in the LOD0 models)
Even the newest forza cars, FH3 ( i have access to them) are done the same, it's pretty much just the standard street versions with the inclusion of the bolt on race parts..
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Old 01-10-2018, 10:55:44 AM   #12
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Just what I replied to deviant ... models are well organized so it easy to make script and separate all race parts.
For Forza Motorsport 3 & 4 and Horizon 1 & 2, ForzaStudio 4.x rip cars from game DVDs (.carbin) to .OBJ and .BMP/.PNG for textures. With some scripting you can make this process almost fully automatic.
Unfortunately, ForzaStudio can't rip cars from Forza Horizon 3 and Motorsport 7, you need 3DSimED3.1L (I didn't figure all out yet, FH3 & FM7 cars have much more textures with very long and random names).
Sry for offtopic, maybe we could start new thread about that or back old one to life again .
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