Hey MS6, thanks for the input.
At first I was thinking of doing a sweep actually, and yeah, I was talking about the Formula Spline Primitive. I also considered the deformer, but it seemed less sophisticated and limited than making the spline.
I think it would be more clear if I showed you what I'm working with.
Below is the page with the illustration and formula for the torus-like object:
But like I said, I was starting with that one to get an idea of what I should be expecting, something more along the lines of this:
Now, like for this one, this would be very easy to make using the helix spline primitive and a spline wrap, but the purpose of this project is to use the formulas provided to generate the geometry.
You recommend Python so I will look into it, atm I found some tutorials on cgrebel about learning Python for C4D, anywhere else you recommend me to check into?
Also, what approach should I take for something like this, coding-wise?