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Old 02-28-2014, 08:46:16 AM   #1
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Default 2014 - The End of Softimage

"The word on the street is that we have lost a solider. #softimage"

source:
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UPDATE:
Screenshot of a deleted announcement of the software reseller jigsaw24:
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Old 02-28-2014, 08:54:45 AM   #2
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So what are the chances of ICE being included in max now? :P
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Old 02-28-2014, 09:00:52 AM   #3
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is time to RIP ~ so long~ XSI~ history ll make u a record. Life still go on~ let Modoing~
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Old 02-28-2014, 09:35:14 AM   #4
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I don't care, AD can't do anything good anyway, current XSI suits me well. XSI will still stomp anything else in next 5–10 years.
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Old 02-28-2014, 11:40:43 AM   #5
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have you heard about Houdini?
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Old 02-28-2014, 11:50:47 AM   #6
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Modo is the only app that ever came close to taking XSI's #1 spot.
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Old 02-28-2014, 11:57:03 AM   #7
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Autodesk Always FUCKS SHIT UP. Started with Softimage 3D 3.7 and ending with XSI...time to switch to Houdini 100%. Hell, even the old softimage software could still compete. AD never really needed to much with softimage after the acquisition, the software has seen far less SP updates than Maya and Max. FUCK EM...FUCK EM ALL!

Done venting, time to move on.
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Old 02-28-2014, 12:06:11 PM   #8
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They just can?t have 3 different applications. It?s impossible. And is there any use for it, when you can do exactly the same thing in all applications?
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Old 02-28-2014, 12:13:21 PM   #9
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Well, if you can only do the same things in all 3 then you haven't learned how to use any of them ;p
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Old 02-28-2014, 12:34:52 PM   #10
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Thats really weird that they would kill Softimage when they have a prerelease of 2015 in the works. But I think AD bought it just to remove it from the market, and would eventually kill it hence why they moved development to an inexperienced group in singapore.
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Old 02-28-2014, 12:40:15 PM   #11
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Or maybe i have learned all of them? Tell me one thing you can do in Maya that you can?t do in Softimage? Or the other way around.

And don?t say "Well, you can?t do nParticles in Softimage". Sure, but nParticles is just a brand name...
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Old 02-28-2014, 01:30:57 PM   #12
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first, XSI was never #1 since the beginning of XSI, always #2, before XSI, Softimage3D was #1

second, modo has a long long way to go to come close to maya, max, c4d and some light years to get where houdini is right now

third, modo is one of the friendliest 3d app ever and one that pushed new code in their own ways i give you that but that's about it

if you show me one big budget vfx movie where modo was the backbone i take my words back

---------- Post added at 07:30 AM ---------- Previous post was at 07:17 AM ----------

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maya is way behind particle work (nparticle are a joke) and ICE is light years ahead, but pipeline wise maya kicks xsi in the ass, xsi stacks and character tools are light years ahead of maya's workflows, maya's viewpoint 2.0 is faster than anything in xsi, xsi rendering just works no matter what the render engine while maya is a piece of shit, xsi modeling tools are better than maya's, maya's fluids are reliable while in xsi you got kind'of nothing, maya's fur sucks big time, while xsi's comes from joe alter shave but mays's hair is stable and robust, maya's xgen rocks while xsi's crowd and behavious do not have the same counterparts in maya

i could give you some more examples but it's not the point, if all of them would have been identical Autodesk would have been ditched 2 of them from the beginning, the only reason Autodsk bought maya and xsi is for customer base and to bury the competition, just pure marketing reasons, same reason Microsoft bought Softimage when SGI bought Alias Wavefront

now theoretically you could paint pixel by pixel the whole image and that would make them equal but they would be equal to Microsoft Paint as well.
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Old 02-28-2014, 01:37:54 PM   #13
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THIS WILL BE FOR AUTODESK
A GREAT DEFEAT
FROM THE ASHES OF SOFTIMAGE born SOMETHING NEW
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Old 02-28-2014, 01:49:48 PM   #14
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autodesk will not invest in creating a new 3d app since they never did when they bough max, maya or xsi, it's way to expensive to create a new 3d app, it's cheaper to buy one and re-brand it
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Old 02-28-2014, 02:05:06 PM   #15
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I took nParticles as an example.

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Pipelines have nothing to do with the artist?

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So you?re saying MentalRay is different in Maya than in Softimage? Arnold for Maya is different than Arnold for Softimage?

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Fluids are particles and meshing of those particles, and you just said Maya?s particles sucks!?

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I didn?t say they?re identical, i said there?s nothing you can do in one, that you can?t do in the other.

If you are right, there?s no way they kill Softimage, since this means there?s some things we will no longer see in movies, that can only be done with Softimage.

just pure marketing reasons, same reason Microsoft bought Softimage when SGI bought Alias Wavefront

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Sure, you could paint pixel by pixel, but you can?t simulate for example. But a mesh is a mesh is a mesh, a particle is a particle is a particle, a bone is a bone is a bone, and gravity is gravity..
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Old 02-28-2014, 02:15:17 PM   #16
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It seems that Autodesk has less business strategy competence than I thought. My prediction was that they going to keep 3ds Max, Maya & Softimage respectively their different workflows and just consolidate and streamline the technology development under the hood. Same technology but different flavors - Instead they still play the old game acquire and kill !?
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Old 02-28-2014, 02:58:23 PM   #17
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Well imho the best 3d apps now in order and for vfx work are

Houdini
Xsi
Maya

Xsi its dead from some time now,all people using it knows this,all major progress its done outside AD,same as Maya,difference its that there is more Maya guys out than Xsi guys,in the end its about money,a lot of cheap monkeys are better than a few.

On top of that lots of places have a pipeline around Maya,why change that?Some mix Maya with Houdini to fill the gap,thats why they do this move,to concentrate all efforts on just one option,if they manage to kick Houdini it will be no competence at all,they are freaking scared about Houdini engine.

But maybe all this rumors are lies,anyway,if we see another xsi release it will be with 2 or 3 stupid features,same as dead
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Old 02-28-2014, 03:14:20 PM   #18
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Softimage ended years ago when MSFT bought them out and chewed them up and spit them out into little girlie pieces...
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Old 02-28-2014, 03:25:42 PM   #19
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au contraire, movies are made with pipelines, with no pipelines there will be no movies, it's not commercially viable to have artists working on their own, you need to automate everything in order to optimize your workflow so you build tools for every little software you are using from controlling the name of the files to automatically changing the takes in a rendering pipeline, referencing external scenes, loading proxies at render time and so on, it's a huge task and not so many companies managed to pull it through, its the main reason big companies got belly up

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yes Mray in Maya is different in stability and flexibility than xsi same for Arnold, you might not have noticed them but theose differences exists mostly based on the software architecture and workflow

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maya's particle sucks, old tech, long dead and fluids are not particles meshed together but rather particles defining volumes and shaders, fluids are not bound by the same equations as fluids, they are completely different fluids movements are based on solving navier stokes equations while particles and nparticles are based on just simple collisions and force fields, they way they are transformed is completely different

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as i said you can paint pixel by pixel but workflow wise, some parts might take 100 times more time to do in one than another or the other way around depending on the workflow

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movies are not make with maya, xsi, max or houdini they are made with pipelines that integrate tools into a consistent workflow across multiple domains, modeling, animation, sims, look dev, rendering, comping and grading

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your end result is an image, that's the end of it! and you could model sims on a frame by frame basis like drawing cartoons

i feel like your opinions are based on articles you read over the internet more than experience. it's a tendency these days when everyone has an opinion about everything without actually having done anything. but i might be wrong
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Old 02-28-2014, 03:52:37 PM   #20
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holy fuck! I know a lot of people working in xsi. And even one studio, 70% XSI and 30% Maya there.
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Old 02-28-2014, 04:57:01 PM   #21
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Define a lot,i know its mainly used in the UK and for advertising,indeed its a nice tool lightyears from Maya,sadly better dont make something survive,Microsoft its a proff of that,even Apple.

Imho AD fails choosing Maya over Xsi to battle Houdini,or maybe they are just porting ICE to Maya,but even so they will fail,unless they paid big money to Marcus and let he develop a new complete system for particles/dynamics/fluids

Its the only way to compete with Houdini,write almost from 0,its a big effort of time and money,i wont think they do it,they are too greedy,too Wall Street mentality.
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Old 02-28-2014, 05:00:36 PM   #22
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guys, if that is true, it might be a good sign on the mid/long term run.

my point of view:
the problem in AD is the lack of focus, they got several products originally/mostly to do the same thing.
AD should team up the 3dsmax, maya and softimage teams and focus on a single all powerful product.

yes, it will be a painful transition to us users, but necessary for a brighter future.

i know, i gone through this once, it was very painful migrate from 3d studio to 3dsmax, but was wonderful after all...
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Old 02-28-2014, 05:04:21 PM   #23
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I'm still laughing at the comments about Houdini being a top modeling app
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Old 02-28-2014, 05:05:52 PM   #24
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Autodesk business strategy is driven by numbers, they have to sell to survive, if there is no money coming in there is no new software and they are trying to increase revenue by getting more customers from competition by simply buying them nothing more.
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Old 02-28-2014, 05:09:43 PM   #25
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Well imho for poly work modo its the king,for procedural its another issue

A sad thread on the subject looks like a funeral there lol

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Old 02-28-2014, 05:09:59 PM   #26
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@Murosel, I would say that's depends on what you want to model. Procedural terrain, cities you name it is quite a bit faster and easier to control in houdini.
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Old 02-28-2014, 05:11:41 PM   #27
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that is because you never modeled in Houdini, probably opened once or twice but never got really deep into it
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Old 02-28-2014, 05:22:55 PM   #28
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or it could be exactly the opposite
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Old 02-28-2014, 05:42:19 PM   #29
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or Elvis could be still alive!
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Old 02-28-2014, 05:46:10 PM   #30
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Old 02-28-2014, 06:35:33 PM   #31
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There us no doubt about it Maya and Softimage must unite
Have all the features added to Maya from Softimage, have GUI Choices in settings for either softimage look or Maya

Be done with it those 2 products clash and they should of merged years ago.

Keep the name as "Autodesk Maya XSi" so people will continue to see both names on the product.
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Old 02-28-2014, 06:53:58 PM   #32
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Stop speculating!
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Old 02-28-2014, 07:12:43 PM   #33
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should be the opposite dan,

merge it with max since max has not gone anywhere in years. maya on the other hand is way up more widely used apps
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Old 02-28-2014, 07:37:13 PM   #34
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Never openend it.
I don't think I missed anything tbfh.
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Old 02-28-2014, 07:41:43 PM   #35
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Autodesk...The Fucking Prince Of Darkness.
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Old 02-28-2014, 07:48:30 PM   #36
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""""" everything rumors """"""
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Old 02-28-2014, 08:00:21 PM   #37
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Autodesk Mirage 2016!
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Old 02-28-2014, 08:52:26 PM   #38
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I have this feeling that because softimage is not on Mac,Windows and Linux but only Linux and Windows. I feel like thats whats stopped autodesk from taking it seriously. While Maya on the other hand being on three platforms was able to mass a bigger audience softimage was not, even though it has the toolset.

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Old 02-28-2014, 09:42:44 PM   #39
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That doesn't have sense, the number of Windows users is overwhelming over the other ones, 3ds Max is the most popular commercial 3d software and it is only for Windows.

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Old 02-28-2014, 10:22:32 PM   #40
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*cough*3ds max*cough*
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Old 02-28-2014, 10:52:50 PM   #41
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btw, i found this site

cgmemes.blogspot.co.uk

and it rules
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Old 02-28-2014, 10:56:40 PM   #42
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Always one has top bring Mac into the conversation .. All they are good for is publishing. Newspapers, magazines etc.. and only super nerds, who just have to have to be different, would have one in the home.. unless it's a works owed computer.
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Old 02-28-2014, 11:10:13 PM   #43
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ok fine my bad just thought i could contribute

time to go into a corner and cry!!!1

Anywho I figured they would not give a damn because it has such a small user base i thought it might be because of the lack of platforms i guess i am very wrong about that.
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Old 03-01-2014, 06:11:51 AM   #44
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since when had they been taking seriously?

oh, maybe by the share holders.. and clueless users.
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Old 03-01-2014, 06:22:30 AM   #45
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Forget everything guys, Lightwave3D is going to take over everything in next 75years lol
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Old 03-01-2014, 07:22:13 AM   #46
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if Autodesk can add softimage interaction model to maya including remapped mouse buttons/ layout preset, add render region support and maybe copy over ICE with added python scripting nodes to it, then i dont think people will mind shifting to maya.. BUT its Autodesk and they dont care.
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Old 03-01-2014, 08:59:53 AM   #47
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if they could have they would have, it is cheaper to have only one team of developers instead of 2 or 3.
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Old 03-01-2014, 12:40:16 PM   #48
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What was the point to buy softimage a few years ago to let It die today? They probably don't sell enough license to keep developing It But what do you expect from concurencing yourself, buying all 3 major 3D applications? Monopoly isn't a good thing...
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Old 03-01-2014, 12:51:29 PM   #49
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No, they never wanted to make it better, they just wanted to kill it.
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Old 03-01-2014, 01:58:35 PM   #50
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that's just stupid!

if i have to follow your logic max, maya and xsi would have been dead a long time ago same for mudbox, it's not he case. they bought the companies because the companies had clients and potential.

you buy your competitor to get more clients, that will ensure you got the clients and that they will not go someplace else. you kill a product only when there is no revenue or that it is too expensive to sustain. there is no point in killing a product if you can buy it, if it's a good product you buy it and make money of of it

some people that do not understand anything about this industry and think autodesk is an evel company, they are just trying to make a living, they make good and bad decisions, then they adapt for the losses. we might think it's a bad decision but when you put money in a business and it does not go according to the plans you sell it (if there's any potential buyer) or let it die. microsoft bought softimage, then sold it to avid who sold it to autodesk. microsoft had nothing to do with 3d animation but they tried to stop sgi's supremacy, didn't work, then sold it. they are not trying to make the clients happy but the shareholders. it was always like that.
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