CGPersia Forums
Release Blog CGPeers IRC Chat FAQ
Go Back   CGPersia Forums > Off Topic > CG General Discussion
Reload this Page 2014 - The End of Softimage
CG General Discussion General discussion related to computer graphics and the CG industry

Reply
 
Thread Tools Search this Thread
Old 03-01-2014, 02:10:23 PM   #51
Georgeivan
Georgeivan's Avatar
Join Date: Apr 2009
Posts: 2,800
Thanks (Given): 999
Thanks (Received): 1055
Well retry32 have a point,they really want to sell things,its way of making business,buy something to just to kill it its not nonsense,its a faster way of killing competence and just work on one application.

MS actually killed SGI supremacy.Maya was the other nail in the coffin.
is Offline  
Reply With Quote
Old 03-01-2014, 02:14:55 PM   #52
raycharles
raycharles's Avatar
Join Date: Feb 2009
Posts: 611
Thanks (Given): 845
Thanks (Received): 236
Shareholders, everything is said.
is Offline  
Reply With Quote
Old 03-01-2014, 07:25:57 PM   #53
pixel mixer
Join Date: Jan 2010
Posts: 871
Thanks (Given): 7
Thanks (Received): 345
Link(s):
 
you have no idea what you are talking about, but you like pretending you know shit.

well, Microsoft did not kill SGI, SGI sunk because they were too expensive and greedy. When I started, the first SGI we bought was the entry level at you didn't have shaded mode just wireframe, there was no OpenGL just IrisGL, SGIs own hardware accelerated software, which later on became OpenGL and one simple glass took 4 hours to render with no bump or anything on a 100MHz CPU and 80MB of hard drive. Meanwhile PCs were getting cheaper, SGI wanted to use their own CPUs so they went belly up because nobody wanted to buy SGIs any more. it was not the software it was the hardware, in 1998 one SGI was minimum and the same performance PC was both running maya. Opengl was no longer an SGI only thing and every hardware vendor had the opportunity to implement opengl on their own boards so there was no need for SGI boards any more. The executioner of SGI was NVidia not Microsoft. Maya was out, XSI was 3 years away, the market was mostly Maya, ILM just bought 200 licenses of Maya, Houdini was almost unknown, Shake or Nuke were not even born, the standard those days was Maya. The only competition was Softiamge3D and Maya crushed it. Due to the sale of Softimage to Microsoft the dev was delayed until it was to late to do anything. The market was all Maya. That's how Maya crushed Softimage and how SGI went down with the help of NVidia.

and speaking of companied buying competitors take a look at Apple who bought Nothing Real and Silicon Grail who were making Chalice and Shake and they did it for one single reason, Chalice was a compositing app with some potential, they wanted to use the technology but they didn't manage to make it work with shake (which was a pretty nightmare to code for), they wanted to have a good compositing product for their operating system targeted at artists. Shake survived for some years, they lowered the price and made it available as a companion to Final Cut Pro but it didn't work out for them so they had to let it die, they sold the code for to the companies that were interested in developing their own tools, Shake UI was great but it was deadly slow with float images and since the industry made the leap from 8/16 bit to float Shake was too slow to compete against the newcomer, Nuke.

in the same time Autodesk bought Discreet Logic and they kept Flame/Flint/Inferno/Smoke almos till today, they are still selling Flame and Smoke but no more Flint and Infernos due to the increase in hardware performance, Flame was the same speed as Inferno which was 4 times more expensive and doing almost the same thing. Discreet Logic previously have bought Realviz and they have implemented Matchmover tracking inside Flame, they killed the product as standalone but they kept the tech inside Flame.

also Discreet Logic bought a company that was making a very good editing product called Edit with just one major flaw, it was working on compressed footage only, the industry moved to uncompressed and Edit died, and it was way better then Avid in terms of workflow.

sometimes you take good decisions sometimes you take bad decisions and sometimes the industry changes over night so you end up with a lot of money invested in nothing.

most of you are too young to know anything about what really happened but some of you like to hear themselves talking.

Last edited by pixel mixer; 03-01-2014 at 07:37:41 PM.
is Online  
Reply With Quote
9 Thanks, 0 Dislike - Smurfy, eldo, wishgranter, musapablo, warthoggraphics, RubberVest, man, desmond, radoman thanked for this post
Old 03-01-2014, 07:27:57 PM   #54
smilerpersia
Join Date: Nov 2011
Posts: 79
Thanks (Given): 0
Thanks (Received): 6
The sad thing is that softimage does various things better than maya and 3dsmax.
is Offline  
Reply With Quote
Old 03-01-2014, 07:56:21 PM   #55
Ybbgal
Ybbgal's Avatar
Join Date: Sep 2013
Posts: 162
Thanks (Given): 92
Thanks (Received): 22
I'd love to see face machine and ICE ported to Maya... what else was good in XSI?
is Offline  
Reply With Quote
Old 03-01-2014, 07:56:46 PM   #56
StinkyFingers
Join Date: Mar 2013
Posts: 119
Thanks (Given): 225
Thanks (Received): 15
It's definitely being killed off 100%.
And it's the best bloody one out of their main 3 (I've spent time working professionally with all of them)- tbh they should just write something new from the ground up.
Although I'd rather The Foundry did that as they actually know what they are doing when it comes to industry useful programs.
is Offline  
Reply With Quote
Old 03-01-2014, 07:58:36 PM   #57
pixel mixer
Join Date: Jan 2010
Posts: 871
Thanks (Given): 7
Thanks (Received): 345
softimage was always a bit better than their competitors at least in terms of workflow. their modeling stacks is unique and maya never got closer even after 20 years. maya is not a great product but it's a known product and that is enough to sell. before having any decent render max was selling just because it was the only 3d app for gaming, houdini waited for 15 years to make a difference, 15 years is huge in the lifetime of a product. and they only managed to beat maya because maya broke down and stopped innovating, while sidefx were always innovating but very few people knew about it and too few used it.

just to clarify one important thing, artists have no say in deciding what the company buys, managers and producers do, and they buy things because they've heard it's good so marketing is the most important tool for a company not the quality.
is Online  
Reply With Quote
1 Thanks, 0 Dislike - man thanked for this post
Old 03-01-2014, 08:03:18 PM   #58
StinkyFingers
Join Date: Mar 2013
Posts: 119
Thanks (Given): 225
Thanks (Received): 15
Link(s):
 
Well that depends on the place you work at.
Each place I've been at, we all had a say when it came to anything like that.
is Offline  
Reply With Quote
Old 03-01-2014, 08:16:03 PM   #59
Georgeivan
Georgeivan's Avatar
Join Date: Apr 2009
Posts: 2,800
Thanks (Given): 999
Thanks (Received): 1055
Link(s):
 
Judging by the big wall of text looks like you like to talk a lot.The moment softimage got ported to NT the moment SGi died.And sorry but i recall those times and the port was a big jump for PC as a 3d content creation platform.
is Offline  
Reply With Quote
1 Thanks, 0 Dislike - dink111 thanked for this post
Old 03-01-2014, 09:07:12 PM   #60
luis7654
Join Date: Dec 2012
Posts: 138
Thanks (Given): 74
Thanks (Received): 28
That's sad...but it's not like we didn't see this coming. RIP xsi!
is Offline  
Reply With Quote
Old 03-01-2014, 09:24:45 PM   #61
pixel mixer
Join Date: Jan 2010
Posts: 871
Thanks (Given): 7
Thanks (Received): 345
I'm not going to go into this pointless discussion with a "i know better because i recall things i've never been involved in".

Soft3D was ported to NT in 96 when Alias Wavefront announced Maya and SGI was at the top, in 1998 Maya was ready while XSI was still 3 years away and there was no interest for Soft3D on whatever platform, everybody was waiting for the next generation 3d software codename Sumatra from Softimage which came too late.

SGI simply died because they could not compete with NVidia's graphics as simple as that. SGI was selling hardware for mining, visualization, CAD, animation and flight simulators so they had 3 selling points: good CPU performance, good graphics board and a good operating system (IRIX). They were 64bit systems way before any PC. When Intel got the Pentium processor out and the graphics boards were available to everyone, there was no point in buying SGIs for DCC content. They managed to survive for a while in the supercomputing business with Cray, they bought Intergraph in 2000 but the nail in their coffin was NVidia with their transform and lighting capable hardware in 1999 and also their stupid choice of Itanium CPUs for their servers. They changed from IRIX to linux but it was already over. The animation business was a small part of the SGI's business.

You try to imply that SGI went belly up from Soft3D which is not true at all.
is Online  
Reply With Quote
Old 03-01-2014, 09:38:35 PM   #62
legeo
legeo's Avatar
Join Date: Nov 2011
Posts: 1,492
Thanks (Given): 278
Thanks (Received): 839
Link(s):
 
If I have to follow your logic Autodesk seriously wanted to keep 3 softwares that are exactly for the same thing. (Max/Maya/XSI)
Of course not.
Imagine how fucking awkward the programming room is at Autodesk...
[XSI DevTeam]: "Hey we finished a functioning matchmover core that can be built-in into XSI, I think we'll finish it by the end of the year."
[Big Boss]: "Nah."
[XSI DevTeam]: *,_, ?!*
[Big Boss]: "Yeah... Look we got 3DSMax and uhmm... Sorry."
__________________

Last edited by legeo; 03-01-2014 at 09:47:51 PM.
is Offline  
Reply With Quote
Old 03-01-2014, 10:09:29 PM   #63
Georgeivan
Georgeivan's Avatar
Join Date: Apr 2009
Posts: 2,800
Thanks (Given): 999
Thanks (Received): 1055
Link(s):
 
Well both have our own opinions about why SGI died,one can read all the history on the net,so anyone can make his own conclusions.No interest on Soft3d???funny i recall friends searching for a 3 mouse button,just to play with the same tool as those crazy guys making dinosaurs on movies.But maybe you are right and im wrong,looks like you need to ear this words dude.
is Offline  
Reply With Quote
Old 03-01-2014, 10:57:50 PM   #64
smilerpersia
Join Date: Nov 2011
Posts: 79
Thanks (Given): 0
Thanks (Received): 6
SGI got priced out of the market, they built specialised systems that PCs overtook on price/performance. As soon as alias wavefront (maya) and softimage could run on an off the shelf pc then SGIs days were numbered.
is Offline  
Reply With Quote
Old 03-01-2014, 11:25:51 PM   #65
pixel mixer
Join Date: Jan 2010
Posts: 871
Thanks (Given): 7
Thanks (Received): 345
initial Autodesk intention was to make a 3d app that does everything, you might remember the days they were doing demos about the next gen stuff, then they figured out that instead of investing in a new software, investment which is not viable any more they could buy the competition and get their customers. this kind of business is for the long run. their initial plan for the next 3d app, announced after they bought maya ended up as Toxik which was a total failure. so no more new software for them, one failure was enough.

don't think as max maya and xsi as competing software but as market share, they got the same number of customers by buying the company instead of risking a development that might not be successful. the whole point of creating a product is to sell and if the market is small you need to be sure that your product is the best of the best

of course everybody wants to sell their product as much as possible but if you're incapable of selling or making it better the alternative is to buy a better product and brand it as your own. this will ensure your share value goes up.

i hope this clarifies things a bit. behind every failure is a good intention. i don't like what autodesk did especially that i paid for their software but i can understand their intentions, i abandoned the autodesk way a long time ago, i see no future with autodesk no matter what. so i don't expect anything new or better and that's good for me because they cannot disappoint me any more.

georgeivan is pointless to talking to you, maybe in the 90s you were smoking weed and your memory got fuzzy so i will not argue with you.
is Online  
Reply With Quote
Old 03-02-2014, 12:39:43 AM   #66
rune0077
Join Date: Dec 2011
Posts: 1,529
Thanks (Given): 220
Thanks (Received): 712
Link(s):
 
That's a very sweet and naive view of the world of business you have there.

In the real world, buying up competition is rarely about their potential clients. With tech companies such as Google and Apple (who both have a long history of buying other companies just to shut them down), it is usually just to get their hands on whatever patents that company owns. Sometimes it may also be to get access to the employers and their specialties. And yes, doing it just to get rid of the competition is certainly an old trick in the corporate book.
is Offline  
Reply With Quote
Old 03-02-2014, 12:45:46 AM   #67
weiq
weiq's Avatar
Join Date: Aug 2009
Posts: 4,010
Thanks (Given): 482
Thanks (Received): 1828
random thought:


Sony buys SoftImage and integrate it to Vegas Pro....
SoftLight anyone?
__________________
click > here < to learn how to be a premium member for free
want CGPeers Invite ? click here
Mac users, do you know there's Mac sections just for you guys to beg and ask for stuffs?
is Offline  
Reply With Quote
Old 03-02-2014, 12:52:39 AM   #68
gunk0001
gunk0001's Avatar
Join Date: Apr 2011
Posts: 366
Thanks (Given): 120
Thanks (Received): 70
only thing that made me back up from softimage is the fact that its not getting develop that much and i highly doubt it would and
for an FX software that AD is trying to project, it doesnt have a fluid system nor a muscle system(but thats irrelevant)

if i where you guys who are going to abandon the ship. i would suggest either houdini or modo, the foundry & sidefx are with no doubt the best guys.
is Offline  
Reply With Quote
Old 03-02-2014, 12:58:47 AM   #69
legeo
legeo's Avatar
Join Date: Nov 2011
Posts: 1,492
Thanks (Given): 278
Thanks (Received): 839
Link(s):
 
Wow.
Link(s):
 
__________________
is Offline  
Reply With Quote
Old 03-02-2014, 03:40:32 AM   #70
danfuerth
Join Date: Aug 2012
Posts: 702
Thanks (Given): 36
Thanks (Received): 272
Maybe you havent been paying attention in the last 10 years dozens of key apps were purchased solely to be killed a few yers later as they winded down the product.

5D Cyborg, 5D Commander, 5D Colossus

Info and look at the screenshots ( remind you this is friken 2000)
Link(s):
 
We did not have access to these types of apps until a few years ago when we finally had cheaper hardware on the consumer side.

So that is what people could do back in June of 2000


Nothing Real Shake - Probably one the best cases of buying a product to kill the other OS's versions ( bought by Apple)

Combustion - Bought for solely ending it as a competition to smoke and flame.


These are the ones that come to mind but over the last 10 years dozens of very good apps were bought to be killed

If a $500 product does 100% what a $2000 product does you buy the company that makes the $500 product and either you kill it or integrate it to your product line up ( if it does not compete against one of your own products you keep it)

When you see a company buying a similar product line or company you know what is coming.
It is easier to buy up the competition than to compete with their products, specially when they have a product that does what your does for 70% lower price and better tools.


This is why Autodesk bought Discreete, this is why Apple bought Logic and Nothing Real Shake and Final Cut ( Final cut was a macromedia product), it is why Adobe bought and killed all the Macromedia Products.


It happens all the time and it sucks to loose a product because some company wants to remain a dinosaur.

Last edited by danfuerth; 03-02-2014 at 03:46:27 AM.
is Offline  
Reply With Quote
1 Thanks, 0 Dislike - Ichio thanked for this post
Old 03-02-2014, 04:12:26 AM   #71
rune0077
Join Date: Dec 2011
Posts: 1,529
Thanks (Given): 220
Thanks (Received): 712
Link(s):
 
Outside the world of CG, Apple bought Lala (iTunes and streaming competitor) in 2009 and shut the service down less than a year later.
is Offline  
Reply With Quote
Old 03-02-2014, 08:33:37 AM   #72
Sproxar
Sproxar's Avatar
Join Date: Sep 2013
Posts: 2,839
Thanks (Given): 2078
Thanks (Received): 2000
Link(s):
 
Link(s):
 
The other possible reason to buy them would be to obtain proprietary code, methods, UI elements and other intellectual property, plus any employees that might be useful. They not only get rid of the competition, but end up with all their best stuff. They then re-brand it, and it shows up as "new" features in Max or Maya. Better than thinking up stuff yourself I guess.
__________________

doing my part to make the world a better place... one post at a time.

Last edited by Sproxar; 03-02-2014 at 08:47:55 AM.
is Offline  
Reply With Quote
Old 03-02-2014, 10:47:49 AM   #73
RoN43
Join Date: Sep 2009
Posts: 123
Thanks (Given): 1
Thanks (Received): 10
Softimage is dead I said in 2012. This is no news for me.
is Online  
Reply With Quote
Old 03-02-2014, 11:20:38 AM   #74
ciuccio
Join Date: Oct 2010
Posts: 205
Thanks (Given): 62
Thanks (Received): 27
Modo king of polymodelling? Please... modo is one of the worst modelling application I ever tried (ok, houdini and lighwave are worse). You need to customize it a lot, use a tons of scripts by seneca and etera, cage toolpipe option, struggle against idiot snapping system and overcomplicated falloff system, after year of learning modo (follow the hype of the "best modelling softaware) I turn back to softimage. Do a favour to yourself, blender is also better (more fast and simple) than modo for poly modelling purpose (and have a better sculpt system).
is Offline  
Reply With Quote
3 Thanks, 0 Dislike - legeo, arvmetal, SolidState thanked for this post
Old 03-02-2014, 01:37:13 PM   #75
arcvs
arcvs's Avatar
Join Date: Sep 2012
Posts: 161
Thanks (Given): 60
Thanks (Received): 42
3ds Max is dead since version 9 and none is having problems with it :>
is Offline  
Reply With Quote
3 Thanks, 0 Dislike - raycharles, vray4softimagexsi, kalesija thanked for this post
Old 03-02-2014, 02:38:21 PM   #76
Ybbgal
Ybbgal's Avatar
Join Date: Sep 2013
Posts: 162
Thanks (Given): 92
Thanks (Received): 22
I cant wait for lagoa in maya then :-)
is Offline  
Reply With Quote
Old 03-02-2014, 03:16:00 PM   #77
warthoggraphics
warthoggraphics's Avatar
Join Date: Aug 2010
Posts: 242
Thanks (Given): 284
Thanks (Received): 26
I use to use Softimage in the old days when it was owned by Microsoft, it then briefly went to AVID and then on to Autodesk, it has always been a survivor, and hopefully again it will.

I really use to love the front end and especially the way that it was fully customisable! It was also the first platform to house MentalRay and even today it just seems that it handles MentalRay so much better than Maya does.

Most of the places that I have worked use either Maya, Softimage or LightWave (and in that order), I think it will be a real shame to loose such a giant, it would have been a good move maybe to also bring the platform onto the OSX scene, especially with most of the larger facilities also moving to OSX, but maybe this is why its being dropped? but saying that they are not dropping 3DS Max, but I doubt that will ever happen, the price is right and its been taken up by so many, but hopefully that will also be available on day on OSX though I won't hold my breath...

The present company that I am with only have 10 seats for Softimage (they used to have more but this was back in the days of Irix and SGI, whereas we all have Maya seats (24 at the last count and about the same off site) also the same for LightWave 3D, I think if we were able to have XSI on the OSX Platform this would have been our main workhorse (even though I have not had to use it for now 2 years), Animation and Rigging is so much faster on XSI, and I know a lot of Games houses now use XSI, I wonder if they will be worrying a bit? mind you as stated above, even the current version of XSI will be leaps and bounds above most other software for many years to come.

I am sat in the office surfing the web at the moment with 3 others here in the office whilst waiting for a render to finish, 1 of the guys is very my Pro XSI and I mentioned this to him, he said he's heard rumours about this for years now and states that it won't change a thing as far as he is concerned, he will always use XSI, as he says that he prefers character rigging in XSI to Maya, I told him he was a poof for slagging off Maya and suggested that he will have to use 3DS Max or LightWave instead, at this point he throw something at me and swore, but then we love slagging off software around here, he he...

My ending point here is - This is hopefully a sad rumour started by some sad twat with nothing better to do. I did look around the web for something more official but couldn't find anything, so hopefully it's a Joke gone Viral, but nowadays with the financial conditions worldwide, and Canada is not in a good way, as with the rest of us, so maybe even a big company like Softimage can topple...

It will be a sad loss...
__________________
Chris

Software Used: Cinema 4D R17, Autodesk Maya 2016 EXT1 SP5 OSX, Newtek Lightwave 3D 2015.3 OSX, Autodesk Smoke 2016 OSX, SolidAngle MtoA and C4DtoA
is Offline  
Reply With Quote
Old 03-02-2014, 03:39:17 PM   #78
rune0077
Join Date: Dec 2011
Posts: 1,529
Thanks (Given): 220
Thanks (Received): 712
Link(s):
 
Your incompetence and inability to use a piece of software is not relevant to how good that software it.
is Offline  
Reply With Quote
Old 03-02-2014, 03:48:54 PM   #79
Georgeivan
Georgeivan's Avatar
Join Date: Apr 2009
Posts: 2,800
Thanks (Given): 999
Thanks (Received): 1055
Link(s):
 
Seneca scripts extend modo,complicated falloff??? right click its complicated? the snapping system its a pain but i see lots of shortcuts to do things faster,no to mention workplanes.

Im not fan of software you have to test all in order to choose whats fits your needs or what ui please you more,some choose mudbox over zbrush ,some 3dsmax over maya,etc

But if you love Xsi you can keep using it
is Offline  
Reply With Quote
Old 03-02-2014, 04:30:27 PM   #80
ciuccio
Join Date: Oct 2010
Posts: 205
Thanks (Given): 62
Thanks (Received): 27
Dear rune077, I'm pretty curious to see what you doing with a polygonal modelling software , but due the nature of this forum no one would like show its work here

I use modo on daily bases, at studio we doing characters model for 3d printing and videogames. I'm forced to use modo, because we have a limited softimage seats (generally used by the rigging and animation guys, modo rigging and animation sucks), so I know what I said. Modo tools set is good, very complete (but without hystory... even blender has a modifier history) , what is worse is workflow (a continuous click back and forward from viewport and gui), also stability is not the best and really, I don't know another software need a Mesh cleanup tool...

Do you know bulgarov tutorials? I mean the one done for Gnomon? This is a good exampled of the streamlined, fast and efficient (and IMO also very elegant) softimage workflow, practical out the box, with minimal customization. If you can be fast and efficient with modo in the some way, ok, touché, I'm an incompetent.

Geogeivan, more scripts and and custom tools you use in modo, more it become unstable. I don't referring to right click when using soft selection mode, but the falloff menu (cylindrical, linear etc. etc.), also cannot understood why is snapping must be so complex and buggy and they don't update in two three major release.

Everyone use what better fit his needs, but if you are accustomed to softimage workflow (and softimage was the topic in this thread) modo is not a good replacement, and in my personal list is far beyond blender, silo and wings 3d.
is Offline  
Reply With Quote
Old 03-02-2014, 05:28:01 PM   #81
rune0077
Join Date: Dec 2011
Posts: 1,529
Thanks (Given): 220
Thanks (Received): 712
Link(s):
 
I don't do much with polygon modelling software at all. CG is just a hobby to me. My education is in coding, and that's where my interest in cg apps lies as well. I'm sure you are much much better than me at modelling.

My point was only, that what is a good app and what is a bad app, is entirely subjective. That you don't like Modo, or prefer one application over another, reflects your personal preferences, rather than the capabilities of those apps. Some people swears by Max, others Modo, and so on.
is Offline  
Reply With Quote
Old 03-02-2014, 05:38:15 PM   #82
ciuccio
Join Date: Oct 2010
Posts: 205
Thanks (Given): 62
Thanks (Received): 27
we can talk only regardless our experience and our idea.

What I want aguing here is modo and softimage has two very distant and too different philosophy. A used softimage modeller will has bad time trying to understand modo, and in my opinion, modo stellar tools is only hype, really, except some smart tools here and there (topo pen, bevel and few others) I don't seen nothing smart and fast like a softimage move component tool (i.e.).

I expressing my idea, and you "incompetence" insult was a bit exaggerated, is too simple be rude when you facing a monitor. As usual, IMO
is Offline  
Reply With Quote
Old 03-02-2014, 05:49:48 PM   #83
rune0077
Join Date: Dec 2011
Posts: 1,529
Thanks (Given): 220
Thanks (Received): 712
Link(s):
 
I did not mean to be rude. Incompetence may be the wrong word, but english is not my first language. No offense was meant, and I apologize if it came off that way.
is Offline  
Reply With Quote
1 Thanks, 0 Dislike - ciuccio thanked for this post
Old 03-02-2014, 06:00:52 PM   #84
ciuccio
Join Date: Oct 2010
Posts: 205
Thanks (Given): 62
Thanks (Received): 27
english is not my language too. Don't worry, don't need to apologize.
is Offline  
Reply With Quote
Old 03-02-2014, 07:10:58 PM   #85
radoman
radoman's Avatar
Join Date: Sep 2009
Posts: 6,952
Thanks (Given): 5249
Thanks (Received): 5778
Now kiss each other
Link(s):
 
is Online  
Reply With Quote
5 Thanks, 0 Dislike - wishgranter, rune0077, ciuccio, raycharles, StinkyFingers thanked for this post
Old 03-02-2014, 07:12:26 PM   #86
prezadent
prezadent's Avatar
Join Date: May 2010
Posts: 4,132
Thanks (Given): 946
Thanks (Received): 2510
The end of Softimage? I think I speak for 99% of the people when I say, "Oh well".
__________________
"That's What." -She
is Offline  
Reply With Quote
Old 03-02-2014, 07:18:34 PM   #87
j1r00§
Join Date: Feb 2011
Posts: 154
Thanks (Given): 3
Thanks (Received): 5
warthoggraphics I got cyber lynched when I mentioned OSX as being an option for Softimage. But I agree with you more platform options would be a good idea. I think they moved development from canada to singapore, Im not sure if you were making a point about the canadian economy having an effect on the software development .
is Offline  
Reply With Quote
Old 03-02-2014, 07:42:13 PM   #88
radoman
radoman's Avatar
Join Date: Sep 2009
Posts: 6,952
Thanks (Given): 5249
Thanks (Received): 5778
yeeee. more platform options would be a good idea specially OSX, with its market share.... Care should be taken and how many OSX users engaged seriously with CG and what is part of them left the money to buy the software after they robbed bu Apple.
Yes, it is really good and useful ideas. Deserves a Darwin Award.
is Online  
Reply With Quote
Old 03-02-2014, 08:07:03 PM   #89
IN10Se
IN10Se's Avatar
Original Poster
Join Date: Aug 2009
Posts: 1,328
Thanks (Given): 151
Thanks (Received): 1681
Link(s):
 
This business strategy is driven by fear not numbers!
is Online  
Reply With Quote
Old 03-02-2014, 11:37:26 PM   #90
warthoggraphics
warthoggraphics's Avatar
Join Date: Aug 2010
Posts: 242
Thanks (Given): 284
Thanks (Received): 26
Link(s):
 
The Canadian bit of speak from me was just because I went to Softimage's offices in Canada back when XSI was just released, I was mainly working on SGI Octane 2's then, I remember the pain that I used to be in when ever I had to cart one about!
__________________
Chris

Software Used: Cinema 4D R17, Autodesk Maya 2016 EXT1 SP5 OSX, Newtek Lightwave 3D 2015.3 OSX, Autodesk Smoke 2016 OSX, SolidAngle MtoA and C4DtoA
is Offline  
Reply With Quote
Old 03-03-2014, 03:37:22 AM   #91
Georgeivan
Georgeivan's Avatar
Join Date: Apr 2009
Posts: 2,800
Thanks (Given): 999
Thanks (Received): 1055
Link(s):
 
Go to Deform-Element move

For uvs i always go to headus,but just because i mostly do uv on tiles for mari,pack in u or v in 1 clikc,for the lazy ass guys like me
is Offline  
Reply With Quote
Old 03-03-2014, 03:49:07 AM   #92
darkarmy
darkarmy's Avatar
Join Date: Apr 2010
Posts: 97
Thanks (Given): 176
Thanks (Received): 14
Auto-Destruction did it again! Well I dream of the day that Pixologic brings a 3d app with all its glory. Not just for multi-million polygon preview but for their great and generous community. I also see some hope in the possibilities of Clarisse.
But definitively will try to learn Houdini and Blender before it all goes down in flames.
is Offline  
Reply With Quote
Old 03-03-2014, 08:16:12 AM   #93
danfuerth
Join Date: Aug 2012
Posts: 702
Thanks (Given): 36
Thanks (Received): 272
You can talk all you want!!!
It was Microsoft ( LMFAO of all companies) Who bought Softimage and brought it here to North America as it was popular in Europe since it was from a European company ( French)

At that time Maya was the king of the hill, and since it ran only on IRIX, SGI were the big pimps and had a monopoly going.
What happened when Softimage got ported to Windows NT was that Alias ( A Canadian company, before they merged with Wavefront) saw a threat to it's business and also went ahead and ported Maya to windows NT, this was Maya version 1 ( the betas) and then Maya 2 for Windows NT ( commercial release)

It was never Nvidia it was ATI that really pushed SGI into the corner, along withe Porting of Softimage to Windows NT and then Alias Porting Maya to NT as well. That is what really killed SGI, greed and stupidity based on keeping a monopoly forever

This same Mentality happened to Apple, when IBM forced Apple to move to Intel chips ( Ibm got the Consoles processors contracts) thus now Apple was going to be exposed so Apple set a road map to kill off all Pro Apps ( nothing real shake and many others aka Final Cut gay X) and with the move to normal consumer products the fate of the PRO dickheads as I like to call them got their face slapped and now had to move to Windows 7 as all the PRO products developers do not give a shit about the "HAS BEEN" Mac pro's.

Linux has more PRO products than even on OS X. Face facts companies are bad and they are responsible only to shareholders.


in the early 90's it cost $200,000 to rent an SGI workstation for 1 fuckin day!!! this did not include RENDERING LOL as you had to rent it for many days heck even weeks to render shit out.

You tell me that is not a direct monopoly? This is exactly what Apple did with the IBM Macs, tied ( bought and killed the other OS's apps) some key needed apps by Gullable PRO's and had a laugh untill IBM fucked them in ass and made them move to Intel Processors thus opening up OS X to the clones scenario.

This is why Apple left the Desktops behind and move full steam to portable devices. They knew the move to Intel would lead to people installing OS X on Intel PC's and it sure did even on AMD systems
What Apple failed to keep hidden was that OS X was not even Apple's own coded OS. It was really deep down FreeBSD and thus it was x86 compatible in which Wacko Stevo finally admitted to the idiots when the first Intel Mac was released.

So Apple it was never about the processors and never about the OS. It was using NON off the shelf hardware to build and keep a monopoly going......... years later Apple is a cell phone maker lol in which now the market is flooded and Apple will eventually need to go back to the PRO's to save their ass again, or Microsoft LOL

Last edited by danfuerth; 03-03-2014 at 08:28:09 AM.
is Offline  
Reply With Quote
2 Thanks, 0 Dislike - wishgranter, arvmetal thanked for this post
Old 03-03-2014, 08:50:41 AM   #94
StinkyFingers
Join Date: Mar 2013
Posts: 119
Thanks (Given): 225
Thanks (Received): 15
Link(s):
 
That's because 99% of people are fucking retards

Like I said, The Foundry need to come up with something, not Modo - unless they can do something amazing with it.
is Offline  
Reply With Quote
Old 03-03-2014, 08:53:59 AM   #95
chanman
Join Date: Oct 2009
Posts: 158
Thanks (Given): 143
Thanks (Received): 77
Good thing I didn't invest too much time in it.
Vitaly Bulgarov and ICE made me want to learn, but didn't get very far due to work load.
is Offline  
Reply With Quote
Old 03-03-2014, 09:12:53 AM   #96
pixel mixer
Join Date: Jan 2010
Posts: 871
Thanks (Given): 7
Thanks (Received): 345
Link(s):
 
Softmage was Canadian, created by Daniel Langlois with headquarters in Montreal.

Link(s):
 
Man, get your facts straight cause you are clearly confused:
in 1993 Wavefront (american company) bought Thompson Digital Image (french company), in 1994 SGI bought Alias and Wavefront while Microsoft bought Softimage. in 1994 Alias Wavefront was selling Power Animator, Studio Paint, Studio Tools, from fomer Alias, Advanced Visualizer, Visualizer Paint, Dynamation, Kinemation and Composer from former Wavefront and Explore from former TDI. Maya was announced as a project of Alias Wavefront in 1996 and finished in 1998.

It is impossible for Maya to be the king of the hill since it was not even born when Microsoft bought Softimage.

Link(s):
 
amazing how you mix things with no basis what so ever

Link(s):
 
did you watch cartoon network again thinking it's history channel?
for $200000 you could buy an SGI Onyx not rent it, we bought an Indy for $40000 in 1993

Link(s):
 
Definitely you were very close to Steve Jobs which told you everything so after he dies you could be a messiah and spread the truth. Probably you shared some of the LSD Steve used to take thus your sense of reality blurred quite a lot.

It's like watching a kid telling storied about things he heard about but never understood, still he's presenting it as the absolute truth.

AMAZING!!!!
is Online  
Reply With Quote
2 Thanks, 0 Dislike - wishgranter, Ichio thanked for this post
Old 03-03-2014, 09:30:26 AM   #97
sajad71
Join Date: Jun 2011
Posts: 97
Thanks (Given): 1706
Thanks (Received): 35
Link(s):
 
is Offline  
Reply With Quote
Old 03-03-2014, 10:07:02 AM   #98
Deluge
Deluge's Avatar
Join Date: Apr 2011
Posts: 651
Thanks (Given): 900
Thanks (Received): 767
XSI is not dead if you or anybody else still find it useful. I use XSI 7...Perfectly happy. Hell I use XSI 7....Max 8....C4D R9.603....Maya 7 -All useful to me-

Agree with many on Modo...it's a dog. It took me awhile after watching tons of modo tuts to finally gain the epiphany of "It just took them 20 hours to complete this friggin' model which would take 10 hours in damn near any other 3D app other than say LightWave" So since the Modo people were LW buggered in the beginning coming from there we have the old old workflow prob in a nice new 'pretty dress' with some things worse, Hell I LIKE LightWaves texture editor...both simple & nodal but what does modo do to be different? Shadertree! Lets do the opposite & make it shit!
is Offline  
Reply With Quote
Old 03-03-2014, 10:35:03 AM   #99
soundview00
Join Date: Feb 2009
Posts: 520
Thanks (Given): 383
Thanks (Received): 77
I really enjoy the history lesson...and pixel master is dead on. But don't forget about Power Animator vs Softimage 3D.
is Offline  
Reply With Quote
Old 03-03-2014, 11:30:41 AM   #100
chanman
Join Date: Oct 2009
Posts: 158
Thanks (Given): 143
Thanks (Received): 77
Link(s):
 
I still use C4D R9.603 too, specifically for the bhodiNUT PENNY plugin which is still the only plugin I know of which can create seamlessly tileable AND animated noise textures, which I then take into AE to create seamlessly tileable, animated AND flowing loopable textures.
is Offline  
Reply With Quote