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Old 10-12-2017, 12:04:03 PM   #1
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Default BETA: Substance Painter Live Link (MODO/Blender/Maya)

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So i received a lot of queries to get the BETA of the SP live link, i was thinking of a closed beta, but after 500 messages i think you guys want to really test it... it will be free since i think this should be a default functionality of Substance Painter but if you decide to support me, i'll be able to keep going with the project and add more stuff to it thanks guys.

Ymmanuel Flores










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Old 10-12-2017, 01:04:02 PM   #2
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It would had been a great thing if you had implemented also a connection with C4D!
However, thanks anyway
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Old 10-12-2017, 01:35:05 PM   #3
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Ymmanuel Flores ok I?ll take it into account my issue is that I don?t have access to c4d so dev is slower but I?m working on i
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Old 10-14-2017, 10:34:34 AM   #4
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Hey guys


First of all, thanks for being part of the project. It's awesome the response and attention the project has received. Over 500 people downloaded the plugin and already got 84 USD to support the project still not enough to buy any relevant license but I appreciate your support so thank you guys. And special thanks to those of you who gave 10 USD or more without having to, you are the real MVP's hahaha.


Now a couple of news:


For the people that are having trouble using the plugins, Cristina helped me out and made a couple of tutorial videos for each integration you can check them out on the youtube channel


www.youtube.com/c/hedgehoglabs


Remember, the channel is the fastest way to know the new features and the discord server to answer any doubts


https://discord.gg/ZatBBXe


This update incudes:
-A fix for Blender and MODO to create the materials even if there is already a material in the scene with the same name.




I'm still working in the UDIMS right now


If you have any special feature or bug or anything don't forget you send them to:
Twitter:

@ymmanuel_who
@hedgehog_labs


Mail
labs.hedgehog@gmail.com


YouTube
www.youtube.com/c/hedgehoglabs


Discord
https://discord.gg/ZatBBXe



Finally if you want to keep supporting the project don't forget you can buy me a coffe if you want
I'll keep you posted


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Old 10-14-2017, 12:28:58 PM   #5
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Nice work Man! Can't wait for Unreal integration and Redshift
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Old 10-14-2017, 06:38:42 PM   #6
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Old 10-27-2017, 11:01:20 AM   #7
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Now , -3DS Max 2017,2018 with Arnold, Redshift and Vray (Arnold version must have the Surface Shader to work)
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