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Reload this Page Render/WIP Tunnel with car
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Old 10-10-2017, 02:04:26 AM   #1
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Default Tunnel with car

Using C4D Physical Render rendered three times as fast as Standard. Working this for animation so I try to keep it simple. All CGI, no HDRI.

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Old 10-10-2017, 08:46:28 PM   #2
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Where i can get "tunel" the 3D Model look nice...

Actually the render need work, on the textures... And on the light.. Put there a good HDRI light and there you go!
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Old 10-10-2017, 11:49:19 PM   #3
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It does need work, hence the WIP. I started the thread because of artifacts. I intend to improve on the things you mention.
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Old 10-12-2017, 08:54:24 PM   #4
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Another WIP, working on an animation, 1080p. Fixed issue with z-depth map. All CGI, no HDRI.

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---------- Post added 10-12-2017 at 10:07:24 AM ---------- Previous post was 10-11-2017 at 09:13:49 PM ----------

I have been making some tests for the Ascari in the tunnel. Here is a more dramatic effect. Also fixed z-depth map.

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Done with VIP. Will work on animation.

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---------- Post added at 03:54:24 PM ---------- Previous post was at 10:07:24 AM ----------


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Old 10-12-2017, 10:16:06 PM   #5
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I keeping thinking on the car print.. look so flat D:
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Old 10-13-2017, 01:11:23 AM   #6
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You can see on the car in the parking garage that the paint is not flat. Renders do not all to have cars impossibly waxed.
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Old 10-20-2017, 04:23:18 AM   #7
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My latest render with the same car. I modified the paint, changed the brake discs and rendered at a higher setting using Physical Render.

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Old 10-21-2017, 08:07:29 PM   #8
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Do you can Share this "Hangar"? Please
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Old 10-22-2017, 04:12:19 PM   #9
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Nice idea! I am going to make a hangar. Copy cat this one.
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Seems straight forward. Btw finished that MP4-22. Looks awesome
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Old 10-22-2017, 06:07:24 PM   #10
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That hangar says it has 230 objects.....i count 3, the rest are just duplicates.
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Old 10-22-2017, 06:10:57 PM   #11
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lol, indeed. But it looks nice. as always I'll improvise, I guess the hardest part as always is to get the light right. This i5/8Gb/intelvid pc doesn't help much. Let's see how it goes.
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