VRay 1.50.SP4 Now Available
The V-Ray® 1.50 Service Pack 4 is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.
New features:
(*) Added VRayAmbientLight;
Modified features:
(*) Improved multithreading on multi-core machines;
(*) Ability to specify gizmo falloff for VRayEnvironmentFog;
(*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
(*) Option to exclude the background from VRayEnvironmentFog;
(*) Added CIE sky models to the VRaySun and VRaySky;
(*) It is now possible to submit DR servers list for DR though backburner;
(*) Added for the VRayIES light to not use area speculars;
(*) Added Kelvin temperature settings for the color of VRayLights;
(*) VFB history is now turned off when 3ds Max is in slave mode;
(*) Output .vrimg and split channel paths are listed in the Asset Tracker;
(*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
Bug fixes:
(*) Crash with Remove button for lights in VRayEnvironmentFog;
(*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo);
(*) Issue with Arch&Design materials in multi/sub-object material;
(*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
(*) Fixed invalid colors with texture-mapped lights when the texture contains
Core Architecture
* Multi-platform object-oriented API
* Fully multithreaded core
* Unified sampling system based on Schlick sampling
* Distributed rendering
* Efficient shading system specifically optimized for ray-tracing
* Modular architecture - many components of the system can be replaced with custom ones
Geometry
* Efficient geometry handling
* True instance rendering
* On-demand dynamic geometry creation
* On-demand geometry loading from disk files
* Displacement mapping
* Catmull-Clark and Loop subdivision surfaces
* Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
* Three different image sampling methods
* Full-scene anti-aliasing
* Progressive path tracing
* Support for additional render elements (diffuse, reflection, GI etc)
* Advanced color (tone) mapping controls
* Extensible with custom image samplers through the V-Ray SDK
Illumination
* Physically accurate full global illumination solutions
* Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
* Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
* Physically accurate area lights
* Efficient illumination from HDR environments
* Procedural sun & sky models
* Extensible with custom lights through the V-Ray SDK
Shaders
* Physically plausible materials
* Blurry reflections/refractions
* Accurate highlights
* Sub-surface scattering
* Support for efficient material layering
* Extensible with custom shaders through the V-Ray SDK
Camera effects
* Depth-of-field with bokeh effects
* Accurate motion blur
* Physical camera model
* Extensible with custom cameras through the V-Ray SDK
Extras
* Toon effect
* Fur generator/raytracer
* Extended matte/shadow capabilities
* Support for Render-to-Texture mode of 3ds Max
* VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
* VRay specific frame buffer with integrated color corrections and display of multiple rendering elements
* Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
*all the features are subject to change without special notice.
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i tested crack of LWNeo for vray 1.5 sp4 - 3dsmax 2009 x86
same problems
1-) watermark,
2-)some problem object shadow for your crack
3-)i think not slow
some people sent me a pm wanted vray sp4 crack files.it is not full.
I'm not working a long time for vray sp4 crack. because I can not find the watermark code and slow code.
default geometry : i used auto not dynamic for this renders.
it is not full
1-watermark
2-vray some function is slow render (vray diplacement,vrayfur ....)
sorry for my english i use google translate for my english )
Changes for SP4a are:
- Adds support for projection mapping when doing texture baking
- Adds an option to link the V-Ray VFB to PDPlayer
- Fixes turning off 'Affect specular' for dome lights making it invisible to reflections
- Fixes a crash when importing a particular .vrmesh file
- VRayFastSSS2 material with VRayDirt and a standard light with VRayShadowMap no longer crashes
- The 'prepass samples' option in the motion blur rollout now works
- Fixes stuck buckets with VRayEnvironmentFog and mesh gizmos
- Fixes issues with VRayEnvironmentFog and mesh gizmos with modifiers
- You can now remove gizmos/lights from VRayEnvironmentFog
- ParticleFlow instancing now renders all mapping channels of original mesh
- Fixes a crash with VFB region render when region is outside of image
- The option to save the DR servers to the scene is now turned off by default
- Fixes some licensing issues
can anyone show me link for vray sp2 x64 full cracked, cuz i downloaded a version in which some parts dont work properly, like vray dirt etc.
thnx people i will appriciate ur help
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The Following User Says Thank You to verona For This Useful Post:
this thread has become mostly pointless and bloated so i'm deleting all pointless posts, stop bumping and posting pointless comments. if there ever is a proper crack for vray sp4a it will spread like wild fire and you will find out with in a few days of its release.
is Offline
The Following 5 Users Say Thank You to Wall-e For This Useful Post:
Please any One Give me hotfile Download of V-ray 1.5 Sp4 For 3dsmax 2010
32 bit divided in two part .Because i am unable to download a file more than 20 mb
please
thanks In Adwance
Is it that hard to understand the bloody thingy hasnt been cracked properly yet?.......for more than a year, and no real crack..... keep crying, but go cry somewhere else!.....BUY it...u wont get it cracked....Use Mental Ray...It s better anyway.....
friends,.. it seems crack for this sp4a is not easily available.. but vray sp4a educational version is for $150 only... it ll come with a lisence dongle... a professional dongle emulator provider can provide us with the emulator for this dongle... n this emulator with the sp4a can work on any machine... what say...
as i said in an other post, yes good idea.
still i see some issues along the road.
A: we need to know where the money goes.. there is always some mild fear into buying someone else's his edu license...
B: our Anonymity is somewhat compromised
just an hunch?
ps: if i was an student i would bought that edu immediately, but i am an hobbyist.
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The Following User Says Thank You to aliasz For This Useful Post:
As of December 16th 2009, the newest build, V-Ray® 1.50 Service Pack 4a for 3ds Max®, is available from the download section of the Chaos Group site.
The upgrade is free of charge for all current V-Ray for 3ds Max customers of Chaos Group.
The V-Ray® 1.50 Service Pack 4a is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.
The new V-Ray build supports both 32-bit and 64-bit OS.
It includes the following modified features:
• Added support for projection mapping when doing texture baking;
• Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
• Turning off "Affect specular" for a dome light made it invisible to reflections as well;
• Fixed a crash when importing a particular .vrmesh file;
• Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
• The "prepass samples" option in the motion blur rollout did not work;
• Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
• Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
• User could not remove gizmos/lights from VRayEnvironmentFog;
• ParticleFlow instancing did not render all mapping channels of original mesh;
• Fixed crash with VFB region render when region is outside of image;
• Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);