I opened the .ma with Crimson Editor and i found out that the podracer was still there. I deleted it along with the ocean shaders, the error message disappeared but it still crashes when rendering with mental ray or opening hypershade. I'll try to export the objects one-by-one. How do I check for flipped normals? Sorry, I'm still a newbie at this.
EDIT:
Okay, I found the source of the problem, it was one of the objects I modeled and textured yesterday. Pretty weird, since yesterday there was no problem with it. I'll now try to export it in pieces, hopefully just a single part of it got corrupted.
How can these things get corrupted? Is there anything I should look out for in the future, so this doesn't happen again?
EDIT 2:
Okay, problem solved, a .PSD bump map caused all this mess. Now, that I got rid of it, everything is back the way it should be.
Thank you for the help!